How to Play Eddo Stern [electronic resource].
Link Editions HeK 2017
Open access content
Artist and game designer, Eddo Stern explores the uneasy and otherwise unconscious connections between physical existence and electronic simulation, surrounding the subject matters of violence, memory and identification. A game manual, a catalogue, a making of and an archive, How to Play Eddo Stern revolves around a selected body of works developed with different media that can be understood as “games.” Featuring an essay by Matteo Bittanti, the book is a deep dive into the massive amount of small bits and pieces that make up the folders of Stern’s game projects: 3D models, texture maps and atlases, backdrops, animation frame sequences, code snippets, circuit diagrams, as well as emails, design documents, meeting notes, and installation diagrams.
https://www.librarystack.org/how-to-play-eddo-stern/?ref=unknown
Archives
Artists' writings
Computer art
New media art
Computer software
User interfaces (Computer systems)
Video games
Text
Domenico Quaranta
Matteo Bittanti
Eddo Stern
Anna Rosemary Carruthers
Fabio Paris
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