The decay and neglect of polluted industrial sites on the edges of cities became a worldwide phenomenon by the end of the twentieth century. The industrial site of Marghera lies on the waterfront overlooking the historical city of Venice, confronting La Serenissima as its titanic alter ego. This exhibition presents the complex and changing reality of Marghera through the(...)
Main galleries
9 December 1998 to 25 April 1999
Photography and Transformations of the Contemporary City: Venezia – Marghera
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The decay and neglect of polluted industrial sites on the edges of cities became a worldwide phenomenon by the end of the twentieth century. The industrial site of Marghera lies on the waterfront overlooking the historical city of Venice, confronting La Serenissima as its titanic alter ego. This exhibition presents the complex and changing reality of Marghera through the(...)
Main galleries
City Synthesis, Archigram, Structure of Circulation, Hadas-Anna Steiner, Visiting Scholar
6 May 2005
6 November 1998
articles
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Shaping the Great City explores the role of city-building throughout the Austro-Hungarian Empire, both before and after its dissolution, and expands architectural history by bringing to the fore a rich variety of modernisms. In the years surrounding World War I, these strains of modernism both reflected and shaped the many national and multinational identities of the(...)
Main galleries and hall cases
14 May 2000 to 15 October 2000
Shaping the Great City: Modern Architecture in Central Europe, 1890–1937
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Shaping the Great City explores the role of city-building throughout the Austro-Hungarian Empire, both before and after its dissolution, and expands architectural history by bringing to the fore a rich variety of modernisms. In the years surrounding World War I, these strains of modernism both reflected and shaped the many national and multinational identities of the(...)
Main galleries and hall cases
Shaughnessy House
4 March 2020, 1pm to 4pm
Shaughnessy House
Old Books New Cities
The pressing need to reconstruct cities after the Second World War and the sudden post-war rise in population led the public sector to assume an ever-increasing role in the design and construction of the urban environment. In different political contexts, large urban developments or the construction of entirely new towns were directed by municipal or state powers and(...)
Hall cases
12 December 2013 to 15 June 2014
Old Books New Cities
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The pressing need to reconstruct cities after the Second World War and the sudden post-war rise in population led the public sector to assume an ever-increasing role in the design and construction of the urban environment. In different political contexts, large urban developments or the construction of entirely new towns were directed by municipal or state powers and(...)
Hall cases
Geoff Manaugh examines urban design in the context of epidemiology, pandemics and quarantine, including measures taken by the United States’ government agency Centers for Disease Control and Prevention (CDC. Geoff Manaugh is the author of BLDGBLOG and The BLDGBLOG Book, and a contributing editor at Wired UK. His fall 2009 design studio Landscapes of Quarantine examines(...)
Paul Desmarais Theatre
22 October 2009 , 7pm
Geoff Manaugh: Cities of the CDC
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Geoff Manaugh examines urban design in the context of epidemiology, pandemics and quarantine, including measures taken by the United States’ government agency Centers for Disease Control and Prevention (CDC. Geoff Manaugh is the author of BLDGBLOG and The BLDGBLOG Book, and a contributing editor at Wired UK. His fall 2009 design studio Landscapes of Quarantine examines(...)
Paul Desmarais Theatre
The City Decoded
What if we played to re-imagine Montreal? After decoding the spatial policies linked to the planning of your city, it is your turn to rethink the urban fabric by combining houses, stores, parks, factories and corner stores. Montreal is transformed into a board game and its buildings and roads turned into game pieces. Noise management, sunlight, pollution and mixed-use(...)
The Other Architect
7 February 2016 to 21 February 2016
The City Decoded
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What if we played to re-imagine Montreal? After decoding the spatial policies linked to the planning of your city, it is your turn to rethink the urban fabric by combining houses, stores, parks, factories and corner stores. Montreal is transformed into a board game and its buildings and roads turned into game pieces. Noise management, sunlight, pollution and mixed-use(...)
The Other Architect