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Ranging from monographs on new-media artists, to a history of Canada's most controversial artist-run center, the CEAC, to testimonial writing on cultural politics and post-colonialism in Canada and Argentina, Tuer's writing address global media and local remembrance through a bland of storytelling, archival research, and cultural analysis.
Mining the media archive : essays on art, technology, and culture resistance
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Ranging from monographs on new-media artists, to a history of Canada's most controversial artist-run center, the CEAC, to testimonial writing on cultural politics and post-colonialism in Canada and Argentina, Tuer's writing address global media and local remembrance through a bland of storytelling, archival research, and cultural analysis.
Épistémologie et réseau
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The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games, take classes, socialize, and conduct business transactions. Second Life offers a gathering point and the tools for people to create a new world online. Too often neglected(...)
Making virtual worlds : Linden Lab and Second Life
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The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games, take classes, socialize, and conduct business transactions. Second Life offers a gathering point and the tools for people to create a new world online. Too often neglected in popular and scholarly accounts of such groundbreaking new environments is the simple truth that, of necessity, such virtual worlds emerge from physical workplaces marked by negotiation, creation, and constant change. Thomas Malaby spent a year at Linden Lab, the real-world home of Second Life, observing those who develop and profit from the sprawling, self-generating system they have created.
Épistémologie et réseau
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Originally published in 1968, this sequel to "The Medium is the Massage" is a collage of images and text that sharply illustrates how electric technology "stimulate more discontinuity and diversity and division than the old mechanical society."
Épistémologie et réseau
janvier 1900, Berkeley
War and peace in the global village
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Originally published in 1968, this sequel to "The Medium is the Massage" is a collage of images and text that sharply illustrates how electric technology "stimulate more discontinuity and diversity and division than the old mechanical society."
Épistémologie et réseau
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Environmentalism and social sciences appear to be in a period of disorientation and perhaps transition. In this innovative collection, leading international thinkers explore the notion that one explanation for the current malaise of the “politics of ecology” is that we increasingly find ourselves negotiating “technonatural” space/times. International contributors map the(...)
Technonature: environments, technologies, spaces and places in the twenty-first century
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Environmentalism and social sciences appear to be in a period of disorientation and perhaps transition. In this innovative collection, leading international thinkers explore the notion that one explanation for the current malaise of the “politics of ecology” is that we increasingly find ourselves negotiating “technonatural” space/times. International contributors map the political ecologies of our technonatural present and indicate possible paths for technonatural futures.
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In Prometheus Wired, Darin Barney debunks claims that a networked society will provide the infrastructure for a political revolution and shows that the resources we need for understanding and making sound judgments about this new technology are surprisingly close at hand. By looking to thinkers who grappled with the relationship of society and technology, such as Plato,(...)
Prometheus wired: the hope for democraty in the age of network technology
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In Prometheus Wired, Darin Barney debunks claims that a networked society will provide the infrastructure for a political revolution and shows that the resources we need for understanding and making sound judgments about this new technology are surprisingly close at hand. By looking to thinkers who grappled with the relationship of society and technology, such as Plato, Aristotle, Marx, and Heidegger, Barney critically examines such assertions about the character of digital networks.
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3 audio-cds, 192 minutes booklet, 40 pages
okkulte stimmen mediale musik: recordinsgs of intelligences 1905-2007
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3 audio-cds, 192 minutes booklet, 40 pages
Épistémologie et réseau
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Although many people view virtual reality as a totally new phenomenon, it has its foundations in an unrecognized history of immersive images. Indeed, the search for illusionary visual space can be traced back to antiquity. In this book Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of(...)
Virtual art from illusion to immersion
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Although many people view virtual reality as a totally new phenomenon, it has its foundations in an unrecognized history of immersive images. Indeed, the search for illusionary visual space can be traced back to antiquity. In this book Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution. Grau retells art history as media history, helping us to understand the phenomenon of virtual reality beyond the hype. Grau shows how each epoch used the technical means available to produce maximum illusion. He discusses frescoes such as those in the Villa dei Misteri in Pompeii and the gardens of the Villa Livia near Primaporta, Renaissance and Baroque illusion spaces, and panoramas, which were the most developed form of illusion achieved through traditional methods of painting and the mass image medium before film. Through a detailed analysis of perhaps the most important German panorama, Anton von Werner's 1883 The Battle of Sedan, Grau shows how immersion produced emotional responses. He traces immersive cinema through Cinerama, Sensorama, Expanded Cinema, 3-D, Omnimax and IMAX, and the head mounted display with its military origins. He also examines those characteristics of virtual reality that distinguish it from earlier forms of illusionary art. His analysis draws on the work of contemporary artists and groups ART+COM, Maurice Benayoun, Charlotte Davies, Monika Fleischmann, Ken Goldberg, Agnes Hegedues, Eduardo Kac, Knowbotic Research, Laurent Mignonneau, Michael Naimark, Simon Penny, Daniela Plewe, Paul Sermon, Jeffrey Shaw, Karl Sims, Christa Sommerer, and Wolfgang Strauss. Grau offers not just a history of illusionary space but also a theoretical framework for analyzing its phenomenologies, functions, and strategies throughout history and into the future.
Épistémologie et réseau
Designing interactions
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In "Designing Interactions" Bill Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. Moggridge tells the(...)
Épistémologie et réseau
octobre 2006, Cambridge, Mass.
Designing interactions
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In "Designing Interactions" Bill Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO - how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology.
Épistémologie et réseau
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In a world increasingly dominated by the digital, the critical response to digital art generally ranges from hype to counterhype. Popular writing about specific artworks seldom goes beyond promoting a given piece and explaining how it operates, while scholars and critics remain unsure about how to interpret and evaluate them. This is where Roberto Simanowski intervenes,(...)
juillet 2011
Digital art and meaning: reading kinetic poetry, text machines, mapping art, and interactive installations
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In a world increasingly dominated by the digital, the critical response to digital art generally ranges from hype to counterhype. Popular writing about specific artworks seldom goes beyond promoting a given piece and explaining how it operates, while scholars and critics remain unsure about how to interpret and evaluate them. This is where Roberto Simanowski intervenes, demonstrating how such critical work can be done. Digital Art and Meaning offers close readings of varied examples from genres of digital art such as kinetic concrete poetry, computer-generated text, interactive installation, mapping art, and information sculpture. For instance, Simanowski deciphers the complex meaning of words that not only form an image on a screen but also react to the viewer’s behavior; images that are progressively destroyed by the human gaze; text machines generating nonsense sentences out of a Kafka story; and a light show above Mexico City’s historic square, created by Internet users all over the world. Simanowski combines these illuminating explanations with a theoretical discussion that employs art philosophy and history to achieve a deeper understanding of each particular example of digital art and, ultimately, of the genre as a whole.
livres
Networked publics
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Digital media and network technologies are now part of everyday life. The Internet has become the backbone of communication, commerce, and media; the ubiquitous mobile phone connects us with others as it removes us from any stable sense of location. This publication examines the ways that the social and cultural shifts created by these technologies have transformed our(...)
Networked publics
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Digital media and network technologies are now part of everyday life. The Internet has become the backbone of communication, commerce, and media; the ubiquitous mobile phone connects us with others as it removes us from any stable sense of location. This publication examines the ways that the social and cultural shifts created by these technologies have transformed our relationships to (and definitions of) place, culture, politics, and infrastructure.
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décembre 2008
Épistémologie et réseau