$79.00
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How a protean mathematical object, the graph, ushered in new images, tools, and infrastructures for design and catalyzed a digital future for architecture. In "Graph vision", Theodora Vardouli offers a fresh history of architecture's early entanglements with modern mathematics and digital computing by focusing on a hidden protagonist: the graph. Fueled by iconoclastic(...)
Graph vision: Digital architecture's skeletons
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How a protean mathematical object, the graph, ushered in new images, tools, and infrastructures for design and catalyzed a digital future for architecture. In "Graph vision", Theodora Vardouli offers a fresh history of architecture's early entanglements with modern mathematics and digital computing by focusing on a hidden protagonist: the graph. Fueled by iconoclastic sentiments and skepticism of geometric depiction, architects, she explains, turned to the skeletal underpinnings of their work, and with it the graph, as a site of representation, operation, and political possibility. Taking the reader on an enthralling journey through a polyvalent mathematical entity, Vardouli combines close readings of graphs' architectural manifestations as images, tools, and infrastructures for design with original archival work on research centers that spearheaded mathematical and computational approaches to architecture.
Architecture numérique
Also known as: Unconvering representational frameworks in architecture, art and digital media
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"Also known as" offers analogies between objects and architecture, finding shared structures in physical things and architectural ideas, to render ideas relevant to a broad design audience. In this collection of written and visual work, Michelle JaJa Chang bridges conceptual frameworks found in architectural design and contemporary representation to examine design(...)
Also known as: Unconvering representational frameworks in architecture, art and digital media
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"Also known as" offers analogies between objects and architecture, finding shared structures in physical things and architectural ideas, to render ideas relevant to a broad design audience. In this collection of written and visual work, Michelle JaJa Chang bridges conceptual frameworks found in architectural design and contemporary representation to examine design technology's social, material, and political effects. In architectural practice, where visual representation typically precedes building, techniques like drawing and imaging do not merely structure appearances. They are schemas, or organizational theories, connecting the abstract to the real. Buildings evidence representation's abilities to show how something is (through description) and how things should be (through projection).
Architecture numérique
$85.00
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This book examines the key role of the digital image in architecture over four decades – in the process of digitizing knowledge in theory and practice – as well as its influence on architectural design and visualization: The transition from the analogue to the digital age is analyzed on the basis of 51 design visualizations, from hand drawings to photomontage to computer(...)
Architecture numérique
novembre 2024
Architecture transformed: the digital image in architecture 1980-2020
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This book examines the key role of the digital image in architecture over four decades – in the process of digitizing knowledge in theory and practice – as well as its influence on architectural design and visualization: The transition from the analogue to the digital age is analyzed on the basis of 51 design visualizations, from hand drawings to photomontage to computer renderings, in order to illustrate how architecture has been impacted by digital methods and media. "Architecture transformed" is the result of a collaboration between the Deutsches Dokumentationszentrum für Kunstgeschichte – Bildarchiv Foto Marburg and the Chair of Architecture and Visualization at Brandenburg University of Technology Cottbus-Senftenberg as part of the German Research Foundation program entitled "The Digital Image."
Architecture numérique
$68.95
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Computer-aided design (CAD) technology has already changed the practice of architecture, and it has the potential to change it even more radically. With Architecture's New Media, Yehuda Kalay offers a comprehensive exposition of the principles, methods, and practices that underlie architectural computing. He discusses the aspects of information technology that are(...)
juin 2004, Cambridge
Architecture's new media : principles, theories and methods of computer-aided design
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Computer-aided design (CAD) technology has already changed the practice of architecture, and it has the potential to change it even more radically. With Architecture's New Media, Yehuda Kalay offers a comprehensive exposition of the principles, methods, and practices that underlie architectural computing. He discusses the aspects of information technology that are pertinent to architectural design, analyzes the benefits and drawbacks of particular computational methods, and looks at the potential of emerging computational techniques to affect the future of architectural design.
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Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another? Space Time Play(...)
Architecture numérique
octobre 2007, Basel, Berlin, Boston
Space time play:computer games, architecture and urbanism: The next level
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Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another? Space Time Play presents the following themes: the superimposition of computer games on real spaces and convergences of real and imaginary playspaces; computer and video games as practical planning instruments. With articles by Espen Aarseth, Ernest Adams, Richard A. Bartle, Ian Bogost, Gerhard M. Buurman, Edward Castranova, Kees Christiaanse, Drew Davidson, James Der Derian, Noah Falstein, Stephen Graham, Ludger Hovestadt, Henry Jenkins, Heather Kelley, James Korris, Julian Kücklich, Frank Lantz, Lev Manovich, Jane McGonigal, William J. Mitchell, Kas Oosterhuis, Katie Salen, Mark Wigley, and others.
Architecture numérique
$66.00
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Robotics is the fastest-growing and most exciting area of development in architecture and architectural education for a generation, offering new paradigms for design and fabrication. Schools and practices around the world are installing machines, but few have the experience to appreciate the full design potential of their application. "Robot house" features projects(...)
Robot House: instrumentation, representation, fabrication. Testa & Weiser
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Robotics is the fastest-growing and most exciting area of development in architecture and architectural education for a generation, offering new paradigms for design and fabrication. Schools and practices around the world are installing machines, but few have the experience to appreciate the full design potential of their application. "Robot house" features projects produced by the most advanced robotics design studio in the world, often interacting with a wide range of technologies from motion capture to material science—a realm far beyond the capabilities of 3D printing. The book has three central sections: Principles, which sets out the fields and the thinking that underlie the new uses for robotics; Projects, which offers detailed presentations that explore how these principles can be applied and augmented through interactive prototypes and working models; and Platforms, which presents the working tools used for robotic architecture through specially drawn technical illustrations. The introduction frames the current developments in the history of architectural innovation, and the reference section includes a glossary and diagrams.
Architecture numérique
$19.50
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This book develops an alternative and inclusive approach –based on the hypothesis that the impact of digitalization on architectural culture is similar to the effects of the linguistic turn in philosophy– and steers clear of exclusive dichotomous approaches, without the foundational reconsideration of the discipline or its ontological conservation. The project is open and(...)
Total designer: authorship in the architecture of the postdigital age
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This book develops an alternative and inclusive approach –based on the hypothesis that the impact of digitalization on architectural culture is similar to the effects of the linguistic turn in philosophy– and steers clear of exclusive dichotomous approaches, without the foundational reconsideration of the discipline or its ontological conservation. The project is open and broad, which was a necessary condition for demonstrating the power of the turn brought about by digitalization. Most studies on the digital phenomenon carried out in the context of the discipline are focused on the more technical aspects, with expert discourses based on the standpoint of the optimization of existing processes. This text was inspired by a concern and a certain discomfort with respect to those positions, which are often underwritten by a positivist vision of reality. This concern gave way to the idea for a study rooted in a cultural approach to the phenomenon. Given the general tendency toward creating experts –a phenomenon that, on the other hand, is not exclusive to the field of architecture– and encapsulating knowledge, this text is meant to be based on a transversal vision, which can help non-specialist readers to understand certain complex phenomena.
Architecture numérique
$49.95
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Bringing together pioneers in design and making within architecture, construction, engineering, manufacturing, materials technology and computation, 'Fabricate' is a triennial international conference, now in its third year (ICD, University of Stuttgart, April 2017). Each year it produces a supporting publication, to date the only one of its kind specialising in Digital(...)
Fabricate: rethinking design and construction
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Bringing together pioneers in design and making within architecture, construction, engineering, manufacturing, materials technology and computation, 'Fabricate' is a triennial international conference, now in its third year (ICD, University of Stuttgart, April 2017). Each year it produces a supporting publication, to date the only one of its kind specialising in Digital Fabrication. The 2017 edition features 32 illustrated articles on built projects and works in progress from academia and practice, including contributions from leading practices such as Foster + Partners, Zaha Hadid Architects, Arup, and Ron Arad, and from world-renowned institutions including ICD Stuttgart, Harvard, Yale, MIT, Princeton University, The Bartlett School of Architecture (UCL) and the Architectural Association.
Architecture numérique
Kerb 23: digital landscapes
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'Kerb' issue 23 examines ways in which ‘Digital Landscape’ discourse can be applied to landscape architecture. Through exploring Simulation, Fabrication, Augmentation and emerging theories of ‘Digital Ecologies’ we can navigate new horizons of what is made ‘possible’ within and through the realm of digital landscapes in regards to unlocking, transforming, storing and(...)
Architecture numérique
septembre 2016
Kerb 23: digital landscapes
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'Kerb' issue 23 examines ways in which ‘Digital Landscape’ discourse can be applied to landscape architecture. Through exploring Simulation, Fabrication, Augmentation and emerging theories of ‘Digital Ecologies’ we can navigate new horizons of what is made ‘possible’ within and through the realm of digital landscapes in regards to unlocking, transforming, storing and distributing the way we might reveal, uncover, and generate alternative modes of translation and interaction.
Architecture numérique
$46.95
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In Architectural Intelligence, Molly Wright Steenson explores the work of four architects in the 1960s and 1970s who incorporated elements of interactivity into their work. Christopher Alexander, Richard Saul Wurman, Cedric Price, and Nicholas Negroponte and the MIT Architecture Machine Group all incorporated technologies—including cybernetics and artificial(...)
décembre 2017
Architectural intelligence: how designers and architects created the digital landscape
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In Architectural Intelligence, Molly Wright Steenson explores the work of four architects in the 1960s and 1970s who incorporated elements of interactivity into their work. Christopher Alexander, Richard Saul Wurman, Cedric Price, and Nicholas Negroponte and the MIT Architecture Machine Group all incorporated technologies—including cybernetics and artificial intelligence—into their work and influenced digital design practices from the late 1980s to the present day.