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The book, ''Architecture as fabulated reality,'' marks the culmination of AAPK’s four experimental architectural projects, which employed virtual reality technology (VR) as the primary medium. The four projects explore a new emerging sense of spatiality, fabulating and questioning the notion of reality based upon shared backgrounds and attitudes to contemporary(...)
janvier 2020
Architecture as fabulated reality
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The book, ''Architecture as fabulated reality,'' marks the culmination of AAPK’s four experimental architectural projects, which employed virtual reality technology (VR) as the primary medium. The four projects explore a new emerging sense of spatiality, fabulating and questioning the notion of reality based upon shared backgrounds and attitudes to contemporary architectural discourse. To enhance ideas advanced by AAPK, the book invites four guest contributors from the architectural academic field in forms of critical essays or an interview. They reveal their collective interest in the power of the image and in forms of reality, in medium specificity and digital technology, and in presentation and representation along disciplinary lines. The subject of the book becomes clearer by curating and connecting each text, and meanwhile, makes it possible to reflect upon the situation that architecture is facing in the reality crisis caused by today’s digital technology or image culture.
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Artificial Intelligence’s (AI) encounter with architecture is still in its infancy. However, current experiments and applications already are a testimony to their gradual intersection. This book provides an introduction to the topic through the triple lens of History, Application, and Theory. A chronology of architecture’s technological evolution first puts AI back in the(...)
Artificial intelligence and architecture: From research to practice
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Artificial Intelligence’s (AI) encounter with architecture is still in its infancy. However, current experiments and applications already are a testimony to their gradual intersection. This book provides an introduction to the topic through the triple lens of History, Application, and Theory. A chronology of architecture’s technological evolution first puts AI back in the context of the discipline. The author then presents a collection of AI’s applications in architecture. The book finally gives the stage to contributors working at the forefront of this revolution. From Harvard to Foster & Partners, their perspectives provide a panorama of the discourse surrounding AI’s presence in the field.
Architecture numérique
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A new era is rapidly approaching when computers will not merely be instruments for data creation, manipulation and management, but, empowered by artificial intelligence, they will become agents of design themselves. Architects need a strategy for facing the opportunities and threats of these emergent capabilities or risk being left behind. Architecture’s best-known(...)
Machine learning: Architecture in the age of artificial intelligence
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A new era is rapidly approaching when computers will not merely be instruments for data creation, manipulation and management, but, empowered by artificial intelligence, they will become agents of design themselves. Architects need a strategy for facing the opportunities and threats of these emergent capabilities or risk being left behind. Architecture’s best-known technologist, Phil Bernstein, provides that strategy. Divided into three key sections – Process, Relationships and Results – this book lays out an approach for anticipating, understanding and managing a world in which computers often augment, but may well also supplant, knowledge workers like architects.
Architecture numérique
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In this volume, Molly Wright Steenson explores the work of four architects in the 1960s and 1970s who incorporated elements of interactivity into their work. Christopher Alexander, Richard Saul Wurman, Cedric Price, and Nicholas Negroponte and the MIT Architecture Machine Group all incorporated technologies—including cybernetics and artificial intelligence—into their work(...)
Architectural intelligence: How designers and architects created the digital landscape
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In this volume, Molly Wright Steenson explores the work of four architects in the 1960s and 1970s who incorporated elements of interactivity into their work. Christopher Alexander, Richard Saul Wurman, Cedric Price, and Nicholas Negroponte and the MIT Architecture Machine Group all incorporated technologies—including cybernetics and artificial intelligence—into their work and influenced digital design practices from the late 1980s to the present day. The projects Steenson examines mostly did not result in constructed buildings, but rather in design processes and tools, computer programs, interfaces, digital environments. Alexander, Wurman, Price, and Negroponte laid the foundation for many of our contemporary interactive practices, from information architecture to interaction design, from machine learning to smart cities.
Architecture numérique
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Today’s designers are creating compelling atmospheres and interactive experiences by merging hardware and software with architecture and design. This book is a collection of this innovative work produced where virtual realms meet the real world and where dataflow confronts the human senses. It presents an international spectrum of interdisciplinary projects at the(...)
A touch of code : interactive installations and experiences
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Today’s designers are creating compelling atmospheres and interactive experiences by merging hardware and software with architecture and design. This book is a collection of this innovative work produced where virtual realms meet the real world and where dataflow confronts the human senses. It presents an international spectrum of interdisciplinary projects at the intersection of laboratory, trade show, and urban space that play with the new frontiers of perception, interaction, and staging created by current technology. The work reveals how technology is fundamentally changing and expanding strategies for the targeted use of architecture, art, communication, and design for the future.
Architecture numérique
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This book examines the possibilities emerging for design and architecture by the introduction of novel computer-aided design (CAD) and digital manufacturing techniques. The form studies show the translation of digitally conceived structures into 1:1 physical prototypes. The constructs shown here are to be seen as experiments with generative CAD tools, algorithms, and(...)
Digital manufacturing in design and architecture
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This book examines the possibilities emerging for design and architecture by the introduction of novel computer-aided design (CAD) and digital manufacturing techniques. The form studies show the translation of digitally conceived structures into 1:1 physical prototypes. The constructs shown here are to be seen as experiments with generative CAD tools, algorithms, and scripting applications.
Architecture numérique
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These days, a computer is as much a part of every household's standard equipment as a refrigerator, and yet the explosion of computer technology in the last several decades has transformed the daily life of every member of society far more than even utopians would ever have allowed themselves to dream. No wonder, then, that from design to production, architecture too is(...)
Digital process : planning, design, production
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These days, a computer is as much a part of every household's standard equipment as a refrigerator, and yet the explosion of computer technology in the last several decades has transformed the daily life of every member of society far more than even utopians would ever have allowed themselves to dream. No wonder, then, that from design to production, architecture too is becoming more and more subject to digital influences. The range of those influences stretches from the classical computer programs used in design and presentation to media-supported design processes all the way to computerized production techniques, to say nothing of industrialized bricklayer "robots." From measurement to planning and production, archi-tecture is the product of a closely coordinated digital pro-cess chain. What influence do digital design and production methods have on contemporary architecture? How are these new methods changing architecture and the way it is created? Where does the potential of digital media for architecture lie? What are the areas in which every individual firm can begin to use them? What are the advantages of working electronically? How and at what cost can these methods be integrated into the day-to-day work of the professional architect? This publication offers answers to these and many other questions on all aspects of the digital design and construction process.
Architecture numérique
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Architectural facades now have the potential to be literally kinetic, through automated sunscreens and a range of animated surfaces. This book explores the aesthetic potential of these new types of moving facades. Critique of theory and practice in architecture is combined here with ideas from kinetic art of the 1960's. From this background the basic principles of(...)
Designing kinetics for architectural facades: state change
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Architectural facades now have the potential to be literally kinetic, through automated sunscreens and a range of animated surfaces. This book explores the aesthetic potential of these new types of moving facades. Critique of theory and practice in architecture is combined here with ideas from kinetic art of the 1960's. From this background the basic principles of kinetics are defined and are used to generate experimental computer animations. By classifying the animations, a theory of kinetic form called 'state change' is developed. This design research provides a resource for those interested in the capacity of kinetics to enliven the public face of architecture.
Architecture numérique
Dynamics and de-realisation
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The collection of architectural design projects included provides an overview of philosophical theories that focus on what appears to be real, presenting a range of methodologies and a set of tools for addressing this discourse. The contents have been divided into 5 sections, each chapter developing a design criteria process involving one of the following areas in(...)
Dynamics and de-realisation
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The collection of architectural design projects included provides an overview of philosophical theories that focus on what appears to be real, presenting a range of methodologies and a set of tools for addressing this discourse. The contents have been divided into 5 sections, each chapter developing a design criteria process involving one of the following areas in philosophy: hyperreality and simulacra within postmodern philosophy, drawing on Jean Baudrillard; semiology and the authority of form; complexity and noumenon/non-Euclidean geometry; the exhausted confines of structuralist theory according to Roland Barthes; and lastly authenticity, with the aim to describe how we perceive reality and the urban fabric. Incorporating the ontological potential of space into a design process and part of a set of design criteria will help develop an understanding of the conditions under which forms and design criteria are generated.
Architecture numérique