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This book is the first English translation of a renowned collection of essays by Joan Fontcuberta, in which he considers the technological shift that photography has undergone in recent years. The medium finds itself torn between loss and hope, between the disappearance of the silver gelatin photograph and the possibilities of the digital medium. Fontcuberta uses the(...)
Pandora's camera: photogr@phy after photography
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This book is the first English translation of a renowned collection of essays by Joan Fontcuberta, in which he considers the technological shift that photography has undergone in recent years. The medium finds itself torn between loss and hope, between the disappearance of the silver gelatin photograph and the possibilities of the digital medium. Fontcuberta uses the motif of Pandora’s box to conceptualise the capricious nature of photography, its fickle relationship to truth – employing the Greek myth concerning a large jar containing myriad forms of human unhappiness, or blessings, depending on the version you read. As Pandora’s camera, digital technology spells calamity to some and liberation to others; it is blamed for irretrievably discrediting veracity, but at the same time it introduces a new degree of truth. In his signature ironic style and playful tone, Fontcuberta examines the new principles that have arisen within the digital ecosystem, in jocular essays such as I Knew the Spice Girls or The Mystery of the Missing Nipple. His critical reflections and poetic evocations are inspired by the hope that still remains in the notion of a postmodern Pandora’s camera – one that might not only describe our environment, but also bring transparency to it.
Théorie de la photographie
Designing interactions
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In "Designing Interactions" Bill Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. Moggridge tells the(...)
Épistémologie et réseau
octobre 2006, Cambridge, Mass.
Designing interactions
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In "Designing Interactions" Bill Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO - how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology.
Épistémologie et réseau
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The architectural awareness and experience of space, and its creative use can profit greatly from certain aspects of “games” and the related technology. Here the author investigates a fascinating contribution of avant-garde art to the construction of space in the field of electronic games and arcades, beginning with "New Babylon", moving through the radical suggestions of(...)
Game zone : playgrounds between virtual scenarios and reality
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The architectural awareness and experience of space, and its creative use can profit greatly from certain aspects of “games” and the related technology. Here the author investigates a fascinating contribution of avant-garde art to the construction of space in the field of electronic games and arcades, beginning with "New Babylon", moving through the radical suggestions of the 1960's and 1970's to the commercial and experimental examples of contemporary amusement arcades. Also considered are the virtual worlds of video games which are growing increasingly complex. The book reveals in a critical way how important the element of “play” has become in today’s digital architectonic designs.
petits formats
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First published in 1991, "How to Lie with Maps" revealed how the choices mapmakers make—consciously or unconsciously—mean that every map inevitably presents only one of many possible stories about the places it depicts. Fully updated for the digital age, this new edition examines the myriad ways that technology offers new opportunities for cartographic mischief,(...)
How to lie with maps, 3rd edition
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First published in 1991, "How to Lie with Maps" revealed how the choices mapmakers make—consciously or unconsciously—mean that every map inevitably presents only one of many possible stories about the places it depicts. Fully updated for the digital age, this new edition examines the myriad ways that technology offers new opportunities for cartographic mischief, deception, and propaganda. While retaining the same brevity, range, and humor as its predecessors, this third edition includes significant updates throughout as well as new chapters on image maps, prohibitive cartography, and online maps. It also includes an expanded section of color images and an updated list of sources for further reading.
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The temporary multipurpose hall built by Frei Otto and Carlfried Mutschler for the 1975 Federal Horticultural Show in Mannheim ranks as the world’s largest wooden grid shell construction. Although it was actually put under a preservation order in 1998, an international debate is now underway to discuss whether to demolish or maintain this structure. Working by and large(...)
Frei Otto and Carlfried Mutschler: Multihalle
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The temporary multipurpose hall built by Frei Otto and Carlfried Mutschler for the 1975 Federal Horticultural Show in Mannheim ranks as the world’s largest wooden grid shell construction. Although it was actually put under a preservation order in 1998, an international debate is now underway to discuss whether to demolish or maintain this structure. Working by and large without any digital computation technology, Frei Otto used a delicate suspended model to design the complex roof. Drawing on materials from the archives of Carlfried Mutschler and Frei Otto that are for the most part unpublished, the book presents the history of this experimental building for the first time.
Architecture, monographies
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Thirty two large format photographic color prints focus on arctic and sub-arctic regions of Canada. Arnold Zageris captures the images using a traditional large format 4x5 view camera, technology that is unsurpassed for landscape photography in this digital age. The method allows for fine details and subtle nuances of form and texture to emerge. Although the colors and(...)
Arnold Zageris: on the Labrador
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Thirty two large format photographic color prints focus on arctic and sub-arctic regions of Canada. Arnold Zageris captures the images using a traditional large format 4x5 view camera, technology that is unsurpassed for landscape photography in this digital age. The method allows for fine details and subtle nuances of form and texture to emerge. Although the colors and contrasts may appear enhanced, these works have no special filters or treatments. Zageris states his commitment is “to search and find the quality of light that can inspire the imagination.” His combination of traditional technique and methodical patience lends him the ability to show us a world we may not see otherwise.
Monographies photo
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Although the term "psychedelic" was coined to describe hallucinatory experiences produced by drugs used psychotherapeutically, the story these images tell is about the influence of psychedelic culture on the art world—not necessarily the influence of drugs. As contemporary art evolved into a diverse and pluralistic discipline, the psychedelic evolved into a language of(...)
Psychedelic: Optical and visionary art since the 1960s
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Although the term "psychedelic" was coined to describe hallucinatory experiences produced by drugs used psychotherapeutically, the story these images tell is about the influence of psychedelic culture on the art world—not necessarily the influence of drugs. As contemporary art evolved into a diverse and pluralistic discipline, the psychedelic evolved into a language of color and light. In Psychedelic, more than seventy-five vivid color images chart this development, exploring the art chronologically, from early Op Art through recent work using digital technology. The book, which accompanies an exhibition organized by the San Antonio Museum of Art, includes three essays that set the works in historical and cultural context.
Art, époques et styles
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"There used to be a time when designers were trained in the history of composition.Now you just buy a fuckin' piece of software and now you've become a designer.""Art Chantry . . . Is he a Luddite?" asks a Rhode Island School of Design poster promoting a Chantry lecture. "Or is he a graphic design hero?"For decades this avatar of low-tech design has fought against the(...)
avril 2015
Art Chantry speaks: a heretic's history of 20th century graphic design
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"There used to be a time when designers were trained in the history of composition.Now you just buy a fuckin' piece of software and now you've become a designer.""Art Chantry . . . Is he a Luddite?" asks a Rhode Island School of Design poster promoting a Chantry lecture. "Or is he a graphic design hero?"For decades this avatar of low-tech design has fought against the cheap and easy use of digital software. Chantry's homage to expired technology, and his inspired use of Xerox machines and X-Acto blade cuts of printed material, created a much-copied style during the grunge period and beyond.
livres
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187 pages : illustrations (some color) ; 22 cm.
London : Reaktion Books, 2013., ©2013
Photography and travel / Graham Smith.
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187 pages : illustrations (some color) ; 22 cm.
livres
London : Reaktion Books, 2013., ©2013
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In this publication, Caleb Kelly explores how the deliberate utilization of the normally undesirable (a crack, a break) has become the site of productive creation. Cracked media, Kelly writes, slides across disciplines, through music, sound, and noise. Cracked media encompasses everything from Cage's silences and indeterminacies, to Paik's often humorous tape works, to(...)
Cracked media : the sound of malfunction
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In this publication, Caleb Kelly explores how the deliberate utilization of the normally undesirable (a crack, a break) has become the site of productive creation. Cracked media, Kelly writes, slides across disciplines, through music, sound, and noise. Cracked media encompasses everything from Cage's silences and indeterminacies, to Paik's often humorous tape works, to the cold and clean sounds of digital glitch in the work of Tone and Oval. Kelly offers a detailed historical account of these practices, arguing that they can be read as precursors to contemporary new media. Kelly looks at the nature of recording technology and the music industry in relation to the crack and the break, and discusses the various manifestations of noise, concluding that neither theories of recording nor theories of noise offer an adequate framework for understanding cracked media. Connecting the historical avant-garde to modern-day turntablism, and predigital destructive techniques to the digital ticks, pops, and clicks of the glitch, Kelly proposes new media theorizations of cracked media that focus on materiality and the everyday.
Acoustique