Charley Harper Memory game
$16.95
(disponible sur commande)
Résumé:
colorful and graphic memory game featuring the beautiful illustrations of American artist Charley Harper. This memory game has 36 matching pairs of square cards featuring many delightful illustrations by Charley Harper. Flip them all face down, and practice your memory skills by trying to find matching pairs. Young children can play an easier version using fewer matching(...)
Charley Harper Memory game
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$16.95
(disponible sur commande)
Résumé:
colorful and graphic memory game featuring the beautiful illustrations of American artist Charley Harper. This memory game has 36 matching pairs of square cards featuring many delightful illustrations by Charley Harper. Flip them all face down, and practice your memory skills by trying to find matching pairs. Young children can play an easier version using fewer matching pairs, and older children to adults can play a more challenging version using all 72 pieces.
Littérature jeunesse
Eames: memory game
$21.95
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Résumé:
The Eames Memory Game features the iconic designs of Charles and Ray Eames. From their furniture design, graphics, textiles, toy design, architecture, exhibit design, and film, these modern masters are considered the pre-eminent pioneers of mid-century design. The Eameses’ designs are featured here in this well-designed game for kids of all ages and adults.
Eames: memory game
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$21.95
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Résumé:
The Eames Memory Game features the iconic designs of Charles and Ray Eames. From their furniture design, graphics, textiles, toy design, architecture, exhibit design, and film, these modern masters are considered the pre-eminent pioneers of mid-century design. The Eameses’ designs are featured here in this well-designed game for kids of all ages and adults.
Littérature jeunesse
London memory game
$22.95
(disponible sur commande)
Résumé:
London Memory Game is made up of twenty-five pairs of cards featuring typical London themes: Big Ben, the city of London, shopping in London, London architecture, outdoor and indoor markets, bridges, museums, pubs, good eating, etc. Creatively visualized, it is an extra treat to play a game while learning to know the city better and from a new perspective.
London memory game
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$22.95
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London Memory Game is made up of twenty-five pairs of cards featuring typical London themes: Big Ben, the city of London, shopping in London, London architecture, outdoor and indoor markets, bridges, museums, pubs, good eating, etc. Creatively visualized, it is an extra treat to play a game while learning to know the city better and from a new perspective.
Jouets
Woodcut memory game
$29.95
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Résumé:
This memory game based on Bryan Nash Gill's book, Woodcut, offers twenty-six distinctive woodcut prints (fifty-two pairs) nested in a keepsake box.
Woodcut memory game
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$29.95
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This memory game based on Bryan Nash Gill's book, Woodcut, offers twenty-six distinctive woodcut prints (fifty-two pairs) nested in a keepsake box.
Jouets
livres
Description:
67 pages, 1 unnumbered page : illustrations (chiefly color) ; 23 x 31 cm
Las Vegas, Nevada : Las Vegas Art Museum, [2006], ©2006
Frank Gehry designs : the Lou Ruvo Brain Institute, Las Vegas.
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67 pages, 1 unnumbered page : illustrations (chiefly color) ; 23 x 31 cm
livres
Las Vegas, Nevada : Las Vegas Art Museum, [2006], ©2006
livres
livres
EDHEA 2021
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Museums and memory
$28.50
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Résumé:
Museums today are more than familiar cultural institutions and showplaces of accumulated objects; they are the sites of interaction between personal and collective identities, between memory and history. The essays in this volume consider museums from personal experience and historical study, and from the memories of museum visitors, curators, and(...)
Museums and memory
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Museums today are more than familiar cultural institutions and showplaces of accumulated objects; they are the sites of interaction between personal and collective identities, between memory and history. The essays in this volume consider museums from personal experience and historical study, and from the memories of museum visitors, curators, and scholars. Representing a variety of fields—history, anthropology, art history, and museum scholarship—the contributors discuss museums across disciplinary boundaries that have separated art museums from natural history museums or local history museums from national galleries. The essays range widely over time (from the Renaissance to the second half of the twentieth century), and place (China, Japan, the United States, and Germany), in exhibitions explored (photography, Native American history, and “Jurassic technology”), and institution (the Chinese Imperial Collection, Renaissance curiosity cabinets, and modern art museums). Memory operates thematically among the essays in diverse and provocative ways. The papers are organized according to three suggestive themes: experimental ways of theorizing and designing contemporary museums with an explicit interest in history and memory; discussions of personal encounters with historical exhibits; and the professional risks at stake for collectors and curators who shape the institutional presentation of history and memory. The contributors are Susan A. Crane, Wolfgang Ernst, Michael Fehr, Paula Findlen, Tamara Hamlish, Alexis Joachimides, Suzanne Marchand, Julia A. Thomas, and Diana Drake Wilson.
livres
juin 2000, Stanford
livres
Description:
1 volume (unpaged) : chiefly color illustrations ; 26 cm
[London] : SPBH Editions, 2025., ©2025
Positive illusions : Benjamin Freedman / essay by Cat Lachowskyj.
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1 volume (unpaged) : chiefly color illustrations ; 26 cm
livres
[London] : SPBH Editions, 2025., ©2025
livres
The art of memory
$42.95
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The ancient Greeks, to whom a trained memory was of vital importance - as it was to everyone before the invention of printing - created an elaborate memory system, based on a technique of impressing 'places' and 'images' on the mind. Inherited and recorded by the Romans, this art of memory passed into the European tradition, to be revived, in occult form, at the(...)
The art of memory
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$42.95
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The ancient Greeks, to whom a trained memory was of vital importance - as it was to everyone before the invention of printing - created an elaborate memory system, based on a technique of impressing 'places' and 'images' on the mind. Inherited and recorded by the Romans, this art of memory passed into the European tradition, to be revived, in occult form, at the Renaissance, and particularly by the strange and remarkable genius, Giordano Bruno. Such is the main theme of Frances Yates's unique book, in the course of which she sheds light on such diverse subjects as Dante's Divine Comedy, the form of the Shakespearian theatre and the history of ancient architecture.
livres
septembre 1999
Théorie de l’architecture
livres
Description:
xi, 177 pages : illustrations ; 21 x 26 cm
Jackson : University Press of Mississippi, 2003.
TVA photography : thirty years of life in the Tennessee Valley / Patricia Bernard Ezzell.
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xi, 177 pages : illustrations ; 21 x 26 cm
livres
Jackson : University Press of Mississippi, 2003.