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This book offers a novel view of the development of modern architecture through the prism of children’s construction toys. The authors discover a host of connections linking model-building sets with architectural movements, social history, and national identities. They investigate not only how model sets reflected building styles, but also whether they influenced the(...)
Architecture on the carpet : the curious tale of construction toys and the genesis of Modern buildings
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This book offers a novel view of the development of modern architecture through the prism of children’s construction toys. The authors discover a host of connections linking model-building sets with architectural movements, social history, and national identities. They investigate not only how model sets reflected building styles, but also whether they influenced the careers of children who grew up playing with them.
Théorie de l’architecture
The architectural model: histories of the miniature and the prototype, the exemplar and the muse
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For more than five hundred years, architects have employed three-dimensional models as tools to test, refine, and illustrate their ideas. But, as Matthew Mindrup shows, the uses of physical architectural models extend beyond mere representation. An architectural model can also simulate, instruct, inspire, and generate architectural designs. It can be, among other things,(...)
The architectural model: histories of the miniature and the prototype, the exemplar and the muse
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$60.00
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For more than five hundred years, architects have employed three-dimensional models as tools to test, refine, and illustrate their ideas. But, as Matthew Mindrup shows, the uses of physical architectural models extend beyond mere representation. An architectural model can also simulate, instruct, inspire, and generate architectural designs. It can be, among other things, sign, souvenir, toy, funerary object, didactic tool, medium, or muse. In this book, Mindrup surveys the history of architectural models by investigating their uses, both theoretical and practical. Tracing the architectural model's development from antiquity to the present, Mindrup also offers an interpretive framework for understanding each of its applications in the context of time and place. He first examines models meant to portray extant, fantastic, or proposed structures, describing their use in ancient funerary or dedicatory practices, in which models are endowed with magical power; as a medium for architectural reverie and inspiration; and as prototypes for twentieth-century experimental designs. Mindrup then considers models that exemplify certain architectural uses, exploring the influence of Leon Battista Alberti's dictum that models be simple, lest they distract from the architect's ideas; analyzing the model as a generative tool; and investigating allegorical, analogical, and anagogical interpretations of models. Mindrup's histories show how the model can be a surrogate for the architectural structure itself, or for the experience of its formal, tactile, and sensory complexity; and beyond that, that the manipulation, play, experimentation, and dreaming enabled by models allow us to imagine architecture in new ways.
Théorie de l’architecture
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Lee Friedlander's surreal sensibility is on full display in this set of photographs, originally published in 1970. Here Friedlander focuses on the role of his own physical presence in his images. He writes: "At first, my presence in my photos was fascinating and disturbing. But as time passed and I was more a part of other ideas in my photos, I was able to add a giggle to(...)
Monographies photo
juin 2005, New York
Lee Friedlander: self portrait
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Lee Friedlander's surreal sensibility is on full display in this set of photographs, originally published in 1970. Here Friedlander focuses on the role of his own physical presence in his images. He writes: "At first, my presence in my photos was fascinating and disturbing. But as time passed and I was more a part of other ideas in my photos, I was able to add a giggle to those feelings." Here readers can witness this progression as Friedlander appears in the form of his shadow, or reflected in windows and mirrors, and only occasionally fully visible through his own camera. In some photos he visibly struggles with the notion of self-portraiture, desultorily shooting himself in household mirrors and other reflective surfaces. Soon, though, he begins to toy with the pictures, almost teasingly inserting his shadow into them to amusing and provocative effect--elongated and trailing a group of women seen only from the knees down; cast and bent over a chair as if seated in it; mirroring the silhouette of someone walking down the street ahead of him; or falling on the desert ground, a large bush standing in for hair. These uncanny self-portraits evoke a surprisingly full landscape of the artist's life and mind. This reprint edition of Lee Friedlander: Self Portrait contains nearly 50 duotone images and an afterword by John Szarkowski, former Director of the Department of Photography at The Museum of Modern Art.
Monographies photo
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"This is a book about science, technology, and love," writes Sherry Turkle. In it, we learn how a love for science can start with a love for an object--a microscope, a modem, a mud pie, a pair of dice, a fishing rod. Objects fire imagination and set young people on a path to a career in science. In this collection, distinguished scientists, engineers, and designers as(...)
Falling for science: objects in mind
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"This is a book about science, technology, and love," writes Sherry Turkle. In it, we learn how a love for science can start with a love for an object--a microscope, a modem, a mud pie, a pair of dice, a fishing rod. Objects fire imagination and set young people on a path to a career in science. In this collection, distinguished scientists, engineers, and designers as well as twenty-five years of MIT students describe how objects encountered in childhood became part of the fabric of their scientific selves. In two major essays that frame the collection, Turkle tells a story of inspiration and connection through objects that is often neglected in standard science education and in our preoccupation with the virtual. The senior scientists' essays trace the arc of a life: the gears of a toy car introduce the chain of cause and effect to artificial intelligence pioneer Seymour Papert; microscopes disclose the mystery of how things work to MIT President and neuroanatomist Susan Hockfield; architect Moshe Safdie describes how his boyhood fascination with steps, terraces, and the wax hexagons of beehives lead him to a life immersed in the complexities of design. The student essays tell stories that echo these narratives: plastic eggs in an Easter basket reveal the power of centripetal force; experiments with baking illuminate the geology of planets; LEGO bricks model worlds, carefully engineered and colonized. All of these voices--students and mentors-testify to the power of objects to awaken and inform young scientific minds. This is a truth that is simple, intuitive, and easily overlooked.
Théorie du design
Stik-trix
$13.50
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A fun and simple puzzle for exploring shape, structure and design. With just six sticks, you can build over 20 different geometric shapes, or design your own creation.
Stik-trix
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A fun and simple puzzle for exploring shape, structure and design. With just six sticks, you can build over 20 different geometric shapes, or design your own creation.
Littérature jeunesse
livres
Photography by the book : Wall, Matta-Clark and the photobook after Ruscha / by Gregory J. Harris.
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1 online resource (iii, 83 leaves) : illustrations (chiefly color), facsimiles
2010.
Photography by the book : Wall, Matta-Clark and the photobook after Ruscha / by Gregory J. Harris.
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Description:
1 online resource (iii, 83 leaves) : illustrations (chiefly color), facsimiles
livres
2010.
$69.95
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"City making 101" is a card game and reference resource for designers and “citizen designers” to imagine, discuss and share ways to realize livable, lovable and walkable cities. The game approach offers each player a dynamic pathway into the complexity of city making. Players gain a base of knowledge about city design and, through reading, reflection, and debate, use the(...)
City making 101: Card topics with urban design guidelines
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"City making 101" is a card game and reference resource for designers and “citizen designers” to imagine, discuss and share ways to realize livable, lovable and walkable cities. The game approach offers each player a dynamic pathway into the complexity of city making. Players gain a base of knowledge about city design and, through reading, reflection, and debate, use the cards to produce a customized design guideline per their priorities and aspirations. Framed under six categories, the 101 topics focus on fundamental domains of the public realm. Players imagine their ideal urban environment, debate issues on planning and public space, then build consensus on the design guidelines needed to realize their vision, taking into account best practice standards and performance parameters. The game opens up space for conversations, debates on priorities, stakeholder accountability and open-ended proposals on complex physical, social and economic issues.
Jouets
$18.00
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In 1946, Buckminster Fuller patented a map of Earth which presents geographic information without breaks in any of the continental contours, or any visible distortion of the relative shapes or sizes of the land masses. In 1954, the Dymaxion Projection as we know it today was hand drawn by architect, Shoji Sadao, the cartographer and collaborator behind the map. Designer(...)
Jouets
novembre 2016
Dymaxion folding globe, blue and green
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$18.00
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In 1946, Buckminster Fuller patented a map of Earth which presents geographic information without breaks in any of the continental contours, or any visible distortion of the relative shapes or sizes of the land masses. In 1954, the Dymaxion Projection as we know it today was hand drawn by architect, Shoji Sadao, the cartographer and collaborator behind the map. Designer Brendan Ravenhill has configured Fuller’s projection as a magnetic folding globe, a representation of Earth that easily transitions from flat to three dimensional. Fold it to form a geometric globe or unfold to reveal our flattened planet.
Jouets
$18.00
(disponible sur commande)
Résumé:
In 1946, Buckminster Fuller patented a map of Earth which presents geographic information without breaks in any of the continental contours, or any visible distortion of the relative shapes or sizes of the land masses. In 1954, the Dymaxion Projection as we know it today was hand drawn by architect, Shoji Sadao, the cartographer and collaborator behind the map. Designer(...)
Jouets
décembre 2016
Dymaxion folding globe, black and white
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$18.00
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In 1946, Buckminster Fuller patented a map of Earth which presents geographic information without breaks in any of the continental contours, or any visible distortion of the relative shapes or sizes of the land masses. In 1954, the Dymaxion Projection as we know it today was hand drawn by architect, Shoji Sadao, the cartographer and collaborator behind the map. Designer Brendan Ravenhill has configured Fuller’s projection as a magnetic folding globe, a representation of Earth that easily transitions from flat to three dimensional. Fold it to form a geometric globe or unfold to reveal our flattened planet.
Jouets
$38.95
(disponible en magasin)
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Build the world you want to see with Blockitecture®, a set of architectural building blocks. Cantilever and nest hexagonal blocks to create towers, cities and dwellings. The Factory set includes new colors and forms inspired by the industrial architecture of the city center. Recommended for ages 6 and up.
Jouets
décembre 2016
Blockitecture, factory: architect building blocks
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$38.95
(disponible en magasin)
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Build the world you want to see with Blockitecture®, a set of architectural building blocks. Cantilever and nest hexagonal blocks to create towers, cities and dwellings. The Factory set includes new colors and forms inspired by the industrial architecture of the city center. Recommended for ages 6 and up.
Jouets