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From books to pillows to T-shirts to toys, the pieces in this volume define an alternative view of contemporary design. Personal craft is emphasized over perfection and the personality of the artist is put forth as a key element of the finished product. From Kiki Smith's etched birds to Barb Hunt's knitted land mines to dynamo-ville's one of-a-kind puppets, today's art(...)
By hand: the use of craft in contemporary art
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From books to pillows to T-shirts to toys, the pieces in this volume define an alternative view of contemporary design. Personal craft is emphasized over perfection and the personality of the artist is put forth as a key element of the finished product. From Kiki Smith's etched birds to Barb Hunt's knitted land mines to dynamo-ville's one of-a-kind puppets, today's art revels in the care and consideration of craft.
Métiers d'art
Contemporary museums
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The volume presents the most varied forms of exhibition buildings of the last decade and reveals their spatial and architectural concepts: from the white cube idea that exists chiefly to display the exhibit itself, to a flamboyant freestanding structure, which enriches the image of the city and involves the works in its dynamic spatial configuration. A broad diversity of(...)
Contemporary museums
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The volume presents the most varied forms of exhibition buildings of the last decade and reveals their spatial and architectural concepts: from the white cube idea that exists chiefly to display the exhibit itself, to a flamboyant freestanding structure, which enriches the image of the city and involves the works in its dynamic spatial configuration. A broad diversity of museums is considered: museums of businesses and institutes, of technology and toys, of literature and architecture.
Willow
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Drooping lazily over waterways, shading gardens, guarding hedgerows—the willow tree is a poetically formed plant, but also a practical one. For millennia, the wood of the willow has been used for baskets, furniture, fences, and toys, while finding its place in the watercolors of Monet, Shakespearean tragedies, Hans Christian Andersen, and The Lord of the Rings. Telling(...)
Willow
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Drooping lazily over waterways, shading gardens, guarding hedgerows—the willow tree is a poetically formed plant, but also a practical one. For millennia, the wood of the willow has been used for baskets, furniture, fences, and toys, while finding its place in the watercolors of Monet, Shakespearean tragedies, Hans Christian Andersen, and The Lord of the Rings. Telling the willow’s rich and multilayered tale, Alison Syme explores its presence in literature, art, and human history.
Théorie du paysage
Munari's books
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Bruno Munari (1907-1998) has been no doubt the most eclectic italian artist-designer. Since his very first experiences in the 30s among the artists of the Second Futurism, he always dedicated his creative activity to every form of “experimentation”, with a particular attention to the world of children and their games and toys. His works in the fields of painting,(...)
Munari's books
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Bruno Munari (1907-1998) has been no doubt the most eclectic italian artist-designer. Since his very first experiences in the 30s among the artists of the Second Futurism, he always dedicated his creative activity to every form of “experimentation”, with a particular attention to the world of children and their games and toys. His works in the fields of painting, sculpture, design, photography and didactics cross their languages and poetics following the path of his very personal inventiveness.
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This captivating survey of Soviet design from 1950 to 1989 features more than 350 items from the Moscow Design Museum's unique collection. From children's toys, homewares, and fashion to posters, electronics, and space-race ephemera, each object reveals something of life in a planned economy during a fascinating time in Russia's history. Organized into three chapters -(...)
Designed in the USSR: 1950-1989
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This captivating survey of Soviet design from 1950 to 1989 features more than 350 items from the Moscow Design Museum's unique collection. From children's toys, homewares, and fashion to posters, electronics, and space-race ephemera, each object reveals something of life in a planned economy during a fascinating time in Russia's history. Organized into three chapters - Citizen, State, and World - the book is a micro-to-macro tour of the functional, kitsch, politicized, and often avant-garde designs from this largely undocumented period.
Dot dot dash
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Dot Dot Dash! is brought to you by the editors of Pictoplasma and Pictoplasma 2. Expanding on the widely popular subject of contemporary character design, this definitive volume showcases an up-to-date survey of the personalities and characters that have entered the third dimension. Vinyl figures, plush dolls, designer toys and action figures can be seen as a new(...)
Dot dot dash
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Dot Dot Dash! is brought to you by the editors of Pictoplasma and Pictoplasma 2. Expanding on the widely popular subject of contemporary character design, this definitive volume showcases an up-to-date survey of the personalities and characters that have entered the third dimension. Vinyl figures, plush dolls, designer toys and action figures can be seen as a new movement in contemporary design, art and popular culture. Interest in these three-dimensional toys have surged, drawing on pop culture, graffiti and visual art. The new-generation-characters appear cute, cuddly and innocuous at first, but are often elicit, subversive and politically incorrect. Not intended for child's play, they are highly esteemed by teens and adults alike. Each is a work of art, often created by world-famous artists and many of them are produced independently in limited editions and become highly sought after collectibles. A recent trend of character applications aspiring from inherent crossovers of the character and art worlds is also taking form in sculptures and objects, creating a new art market where artists are progressively moving beyond the boundaries of the gallery and extending their work to a disparate audience. This voluptuous volume exhibits the expansive scope of designs and objects in the ultimate compilation of contemporary character design.
Zines
Card board book
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This book is packed with examples of the ingenious ways architects, designers, artists, and craftspeople have put cardboard to the test and successfully harnessed its qualities of strength and sound absorption. Projects featured include the conversion of a Paris industrial space into a youthful and dynamic office; a collection of do-it-yourself cardboard furniture for(...)
Card board book
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This book is packed with examples of the ingenious ways architects, designers, artists, and craftspeople have put cardboard to the test and successfully harnessed its qualities of strength and sound absorption. Projects featured include the conversion of a Paris industrial space into a youthful and dynamic office; a collection of do-it-yourself cardboard furniture for kids; and, a flat packed recyclable Christmas tree that comes with an assortment of cardboard decorations. Chapters include Architecture, Interiors, Furniture, Products, Art/Installations, Crafts/Toys and there is an Index of designers and artists.
Design industriel
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A comprehensive, genre-defining survey of children's product and furniture design from Bauhaus to today ''Design for children,'' a must-have book for all style-conscious and design-savvy readers, documents the evolution of design for babies, toddlers, and beyond. The book spotlights more than 450 beautiful, creative, stylish, and clever examples of designs created(...)
Design for Children: Play, ride, learn, eat, create, sit, sleep
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A comprehensive, genre-defining survey of children's product and furniture design from Bauhaus to today ''Design for children,'' a must-have book for all style-conscious and design-savvy readers, documents the evolution of design for babies, toddlers, and beyond. The book spotlights more than 450 beautiful, creative, stylish, and clever examples of designs created exclusively for kids - from toys, furniture, and tableware, to textiles, lights, and vehicles. Contemporary superstars and twentieth-century masters, including Philippe Starck, Nendo, Marc Newson, Piero Lissoni, Kengo Kuma, and Marcel Wanders, are showcased.
Design industriel
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At once beautiful works of art and technological wonders, the objects featured in "Making Marvels" demonstrate how European royalty from the Renaissance to the Enlightenment signaled their status through their collections of ingeniously crafted inventions. Featuring 150 exemplary objects ranging from mechanical toys to scientific instruments, timepieces to automata, this(...)
Making marvels: science and splendour at the courts of Europe
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At once beautiful works of art and technological wonders, the objects featured in "Making Marvels" demonstrate how European royalty from the Renaissance to the Enlightenment signaled their status through their collections of ingeniously crafted inventions. Featuring 150 exemplary objects ranging from mechanical toys to scientific instruments, timepieces to automata, this study brings to life a glorious period when luxury, a quest for knowledge, scientific invention, and political power combined to produce remarkable works of art. More than frivolous playthings, these works inspired technical innovations that influenced a broad spectrum of activities, including astronomy, engineering, and artisanal craftsmanship.
Design, époques et styles
Play matters
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In Play Matters, Miguel Sicart argues that to play is to be in the world; playing is a form of understanding what surrounds us and a way of engaging with others. Play goes beyond games; it is a mode of being human. We play games, but we also play with toys, on playgrounds, with technologies and design. Sicart proposes a theory of play that doesn't derive from a particular(...)
Play matters
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In Play Matters, Miguel Sicart argues that to play is to be in the world; playing is a form of understanding what surrounds us and a way of engaging with others. Play goes beyond games; it is a mode of being human. We play games, but we also play with toys, on playgrounds, with technologies and design. Sicart proposes a theory of play that doesn't derive from a particular object or activity but is a portable tool for being--not tied to objects but brought by people to the complex interactions that form their daily lives.
Théorie de l’architecture