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$104.00
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At last architects have discovered the free form shape – multiple curved surfaces, which do not exist in Cartesian geometry. What has long been usual in product design is now being adopted in architecture, these shapes are being generated by special software, and then they are subsequently built. Some young and innovative architectural firms have seized the(...)
digital / real – blobmeister, first built projects
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At last architects have discovered the free form shape – multiple curved surfaces, which do not exist in Cartesian geometry. What has long been usual in product design is now being adopted in architecture, these shapes are being generated by special software, and then they are subsequently built. Some young and innovative architectural firms have seized the opportunity to expand the boundaries of architectural space, showing a willingness to experiment with the new technology, and these young architects, or "blobmeister" as Wes Jones rather negatively called them, are now moving on to built examples. In this book, 11 examples from Europe, the USA and Japan are presented, showing that far from being out of touch with reality, cyber-architects do transform their dreams into actual buildings, thus concluding the endless alternatives and possibilities implicit in every design. For it is only built architecture which shows true mastery. This volume extensively documents the complex design process, from the digital conception of the designs, the creation of models, to the final photographs of the building sites and the finished structures. Thematic essays give the reader an insight into the history of the digital scene, assessing its influence on architectural culture to date and evaluating its future potential. The accompanying CD-ROM shows dynamic animations.
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août 2001, Basel
$49.50
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"Digital Ground" is an architect's response to the design challenge posed by pervasive computing. One century into the electronic age, people have become accustomed to interacting indirectly, mediated through networks. But now as digital technology becomes invisibly embedded in everyday things, even more activities become mediated, and networks extend rather than replace(...)
Théorie de l’architecture
avril 2004, Cambridge, Mass.
Digital ground : architecture, pervasive computing, and environmental knowing
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"Digital Ground" is an architect's response to the design challenge posed by pervasive computing. One century into the electronic age, people have become accustomed to interacting indirectly, mediated through networks. But now as digital technology becomes invisibly embedded in everyday things, even more activities become mediated, and networks extend rather than replace architecture. The young field of interaction design reflects not only how people deal with machine interfaces but also how people deal with each other in situations where interactivity has become ambient. It shifts previously utilitarian digital design concerns to a cultural level, adding notions of premise, appropriateness, and appreciation. Malcolm McCullough offers an account of the intersections of architecture and interaction design, arguing that the ubiquitous technology does not obviate the human need for place. His concept of "digital ground" expresses an alternative to anytime-anyplace sameness in computing; he shows that context not only shapes usability but ideally becomes the subject matter of interaction design and that "environmental knowing" is a process that technology may serve and not erode.
Théorie de l’architecture
$34.95
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The latest issue is now available at the bookstore.
Detail 11 2021 : digital processes
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The latest issue is now available at the bookstore.
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$21.95
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In recent architecture theory and practise there has been a tendency to refer to exteriors as a skin concealing an interior, as opposed to the traditional and more physical concepts of(...)
New flatness : surface tension in digital architecture
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In recent architecture theory and practise there has been a tendency to refer to exteriors as a skin concealing an interior, as opposed to the traditional and more physical concepts of surface, flatness, and depth. The computer now enables the architect to call his design into life, free from the rigid material form, and view it as a flexible and interactive creation. In this book, the concepts of flatness and surface tension are examined in the light of virtual design and built reality. A selection of projects are presented to show how architects regard space and surfaces in modern architectural practice in the digital age.
livres
janvier 1900, Basel
petits formats
$21.50
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Digital Ground is an architect's response to the design challenge posed by pervasive computing. One century into the electronic age, people have become accustomed to interacting indirectly, mediated through networks. But now as digital technology becomes invisibly embedded in everyday things, even more activities become mediated, and networks extend rather than replace(...)
Digital ground : architecture, pervasive computing, and environmental knowing
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$21.50
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Digital Ground is an architect's response to the design challenge posed by pervasive computing. One century into the electronic age, people have become accustomed to interacting indirectly, mediated through networks. But now as digital technology becomes invisibly embedded in everyday things, even more activities become mediated, and networks extend rather than replace architecture. The young field of interaction design reflects not only how people deal with machine interfaces but also how people deal with each other in situations where interactivity has become ambient. It shifts previously utilitarian digital design concerns to a cultural level, adding notions of premise, appropriateness, and appreciation. Malcolm McCullough offers an account of the intersections of architecture and interaction design, arguing that the ubiquitous technology does not obviate the human need for place. His concept of "digital ground" expresses an alternative to anytime-anyplace sameness in computing; he shows that context not only shapes usability but ideally becomes the subject matter of interaction design and that "environmental knowing" is a process that technology may serve and not erode. Drawing on arguments from architecture, psychology, software engineering, and geography, writing for practicing interaction designers, pervasive computing researchers, architects, and the general reader on digital culture, McCullough gives us a theory of place for interaction design. Part I, "Expectations," explores our technological predispositions -- many of which ("situated interactions") arise from our embodiment in architectural settings. Part II, "Technologies," discusses hardware, software, and applications, including embedded technology ("bashing the desktop"), and building technology genres around life situations. Part III, "Practices," argues for design as a liberal art, seeing interactivity as a cultural -- not only technological -- challenge and a practical notion of place as essential. Part IV, "Epilogue," acknowledges the epochal changes occurring today, and argues for the role of "digital ground" in the necessary adaptation.
Théorie de l’architecture
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A small but growing group of today's knowledge workers actively seek a lifestyle of freedom, using technology to perform their jobs, traveling far and wide, and moving as often as they like. These digital nomads have left their local coffee shops behind and now proudly post their "office of the day" photos from exotic locales, but what do their lives really look like? In(...)
janvier 2021
Digital nomads: In search of freedom, community and meaningful work in the new economy
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A small but growing group of today's knowledge workers actively seek a lifestyle of freedom, using technology to perform their jobs, traveling far and wide, and moving as often as they like. These digital nomads have left their local coffee shops behind and now proudly post their "office of the day" photos from exotic locales, but what do their lives really look like? In ''Digital nomads,'' Rachael Woldoff and Robert Litchfield take readers into an expatriate digital nomad community in Bali, Indonesia to better understand this growing demographic of typically Millennial workers. Through dozens of interviews and several stints living in a digital nomad hub, Woldoff and Litchfield present new answers to classic questions about community, creativity, and work. They further show why digital nomads leave their conventional lives behind, arguing that creative class and Millennial workers, though successful, often feel that their "world class cities" and desirable jobs are anything but paradise. They first follow their transitions into freelancing, entrepreneurship, and remote work, then explain how digital nomads create a fluid but intimate community abroad in the company of like-minded others. Ultimately, Woldoff and Litchfield provide insight into digital nomads' efforts to live and work in ways that balance freedom, community, and creative fulfillment in the digital age. A sympathetic yet critical take on this emerging group of workers, ''Digital nomads'' provides a revealing take on the changing nature of work and the problems of the new economy.
livres
Description:
222 pages : illustrations (chiefly color) ; 29 cm.
[Salenstein] : Braun, 2024.
Buildings for books : contemporary library architecture / Chris van Uffelen.
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222 pages : illustrations (chiefly color) ; 29 cm.
livres
[Salenstein] : Braun, 2024.
$74.95
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Buildings designated brutalist in style were largely built in the 1960s and 1970s, exuding an aura of daring, uncompromising design today. It is the French term "brut,“ meaning raw or unrefined, that lent its name to this particular architectural phenomenon. Vilified for decades as the step-child of modernism, brutalist architecture is now enjoying an astonishing comeback(...)
Massive, expressive, sculptural: Brutalism now and then
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Buildings designated brutalist in style were largely built in the 1960s and 1970s, exuding an aura of daring, uncompromising design today. It is the French term "brut,“ meaning raw or unrefined, that lent its name to this particular architectural phenomenon. Vilified for decades as the step-child of modernism, brutalist architecture is now enjoying an astonishing comeback as the latest discovery among digital trendsetters. As well as fascinating users across social networks, brutalism is also inspiring contemporary architecture. Large-scale sculptural forms, coarsely finished materials and floor plans that defy convention merge with contemporary design to generate enthralling new creations. This book offers a sophisticated overview of post-war and contemporary brutalist buildings and of the relationship – in appearance and design, in the grand concepts and the smallest details – between brutalism today and its ancestors.
Architecture contemporaine
$55.00
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In recent years, contemporary architectural theory and practice have shifted from a focus on how a building appears to how it performs. Nowhere are these performative properties more evident than in the field of skyscraper design, where the emergence of ultra-performing materials, interactive processing systems, and digital design and fabrication techniques are making(...)
Performative skyscraper: tall building design now
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In recent years, contemporary architectural theory and practice have shifted from a focus on how a building appears to how it performs. Nowhere are these performative properties more evident than in the field of skyscraper design, where the emergence of ultra-performing materials, interactive processing systems, and digital design and fabrication techniques are making remarkable new structures possible. In this publication, architect Scott Johnson describes how the combination of sophisticated modeling software and demands for ever-increasing environmental sustainability have led to an overwhelming emphasis on high performance.
Gratte-ciels
$37.00
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In this timely and enlightening book, the bestselling author of Deep Work introduces a philosophy for technology use that has already improved countless lives. Digital minimalists are all around us. They're the calm, happy people who can hold long conversations without furtive glances at their phones. They can get lost in a good book, a woodworking project, or a(...)
Digital minimalism: choosing a focused life in a noisy world
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In this timely and enlightening book, the bestselling author of Deep Work introduces a philosophy for technology use that has already improved countless lives. Digital minimalists are all around us. They're the calm, happy people who can hold long conversations without furtive glances at their phones. They can get lost in a good book, a woodworking project, or a leisurely morning run. They can have fun with friends and family without the obsessive urge to document the experience. They stay informed about the news of the day, but don't feel overwhelmed by it. They don't experience "fear of missing out" because they already know which activities provide them meaning and satisfaction. Now, Newport gives us a name for this quiet movement, and makes a persuasive case for its urgency in our tech-saturated world. Common sense tips, like turning off notifications, or occasional rituals like observing a digital sabbath, don't go far enough in helping us take back control of our technological lives, and attempts to unplug completely are complicated by the demands of family, friends and work. What we need instead is a thoughtful method to decide what tools to use, for what purposes, and under what conditions.
Théorie/ philosophie