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Digital Ground is an architect's response to the design challenge posed by pervasive computing. One century into the electronic age, people have become accustomed to interacting indirectly, mediated through networks. But now as digital technology becomes invisibly embedded in everyday things, even more activities become mediated, and networks extend rather than replace(...)
Digital ground : architecture, pervasive computing, and environmental knowing
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Digital Ground is an architect's response to the design challenge posed by pervasive computing. One century into the electronic age, people have become accustomed to interacting indirectly, mediated through networks. But now as digital technology becomes invisibly embedded in everyday things, even more activities become mediated, and networks extend rather than replace architecture. The young field of interaction design reflects not only how people deal with machine interfaces but also how people deal with each other in situations where interactivity has become ambient. It shifts previously utilitarian digital design concerns to a cultural level, adding notions of premise, appropriateness, and appreciation. Malcolm McCullough offers an account of the intersections of architecture and interaction design, arguing that the ubiquitous technology does not obviate the human need for place. His concept of "digital ground" expresses an alternative to anytime-anyplace sameness in computing; he shows that context not only shapes usability but ideally becomes the subject matter of interaction design and that "environmental knowing" is a process that technology may serve and not erode. Drawing on arguments from architecture, psychology, software engineering, and geography, writing for practicing interaction designers, pervasive computing researchers, architects, and the general reader on digital culture, McCullough gives us a theory of place for interaction design. Part I, "Expectations," explores our technological predispositions -- many of which ("situated interactions") arise from our embodiment in architectural settings. Part II, "Technologies," discusses hardware, software, and applications, including embedded technology ("bashing the desktop"), and building technology genres around life situations. Part III, "Practices," argues for design as a liberal art, seeing interactivity as a cultural -- not only technological -- challenge and a practical notion of place as essential. Part IV, "Epilogue," acknowledges the epochal changes occurring today, and argues for the role of "digital ground" in the necessary adaptation.
Théorie de l’architecture
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192 pages : illustrations (chiefly color), color map, portrait ; 29 cm
London : V & A, 2007.
Indian temple sculpture / John Guy.
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192 pages : illustrations (chiefly color), color map, portrait ; 29 cm
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London : V & A, 2007.
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RAW Material Company 2023
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RAW Material Company 2023
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Canadian Centre for Architecture 2017
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Canadian Centre for Architecture 2017
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Canadian Centre for Architecture 2017
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Canadian Centre for Architecture 2017
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289 pages : illustrations (chiefly color) ; 29 cm
Toronto ; Buffalo ; London : Aevo UTP, an imprint of University of Toronto Press, 2024., ©2024
Constructing health : how the built environment enhances your mind's health : an exploration of generous architecture through the neurological, psychological, and emotional benefits of enriched environments / Tye Farrow.
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289 pages : illustrations (chiefly color) ; 29 cm
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Toronto ; Buffalo ; London : Aevo UTP, an imprint of University of Toronto Press, 2024., ©2024
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347 pages : illustrations (chiefly color), map ; 25 cm
Aarhus : Aarhus University Press, [2017], ©2017
Sámi art and aesthetics : contemporary perspectives / edited by Svein Aamold ; with Elin Haugdal and Ulla Angkjær Jørgensen ; afterword by Ruth B. Phillips.
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347 pages : illustrations (chiefly color), map ; 25 cm
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Aarhus : Aarhus University Press, [2017], ©2017
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Interactive architecture
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Every year, a bevy of new phones, games, televisions, and electronic reading devices ride into our lives on a tidal wave of interactive hype. These i-products, while handy, primarily confine their interactivity to the surfaces of screens. Not exactly the kind of 'world-changing' transformation we've been promised. In this book, authors Michael Fox and Miles Kemp introduce(...)
Interactive architecture
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Every year, a bevy of new phones, games, televisions, and electronic reading devices ride into our lives on a tidal wave of interactive hype. These i-products, while handy, primarily confine their interactivity to the surfaces of screens. Not exactly the kind of 'world-changing' transformation we've been promised. In this book, authors Michael Fox and Miles Kemp introduce us to a brave new world where design pioneers are busy creating environments that not only facilitate interaction between people, but also actively participate in their own right. These spaces able to reconfigure themselves in response to human stimuli will literally change our worlds by addressing our ever-evolving individual, social, and environmental needs. In other words, it's time to stop asking what architecture is and start asking what it can do.
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janvier 2009
Architecture contemporaine
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xxii, 125 pages : illustrations ; 21 cm
Minneapolis : University of Minnesota Press, ©2002.
In the metro / Marc Augé ; translated and with an introduction and afterword by Tom Conley.
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xxii, 125 pages : illustrations ; 21 cm
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Minneapolis : University of Minnesota Press, ©2002.
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215 pages : illustrations (chiefly color), plans ; 29 cm
Basel : Birkhäuser, [2022], ©2022
Intimacies : the architecture of Youssef Tohme / Karine Dana and Sebastian Redecke.
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215 pages : illustrations (chiefly color), plans ; 29 cm
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Basel : Birkhäuser, [2022], ©2022