Also known as: Unconvering representational frameworks in architecture, art and digital media
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"Also known as" offers analogies between objects and architecture, finding shared structures in physical things and architectural ideas, to render ideas relevant to a broad design audience. In this collection of written and visual work, Michelle JaJa Chang bridges conceptual frameworks found in architectural design and contemporary representation to examine design(...)
Also known as: Unconvering representational frameworks in architecture, art and digital media
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"Also known as" offers analogies between objects and architecture, finding shared structures in physical things and architectural ideas, to render ideas relevant to a broad design audience. In this collection of written and visual work, Michelle JaJa Chang bridges conceptual frameworks found in architectural design and contemporary representation to examine design technology's social, material, and political effects. In architectural practice, where visual representation typically precedes building, techniques like drawing and imaging do not merely structure appearances. They are schemas, or organizational theories, connecting the abstract to the real. Buildings evidence representation's abilities to show how something is (through description) and how things should be (through projection).
Architecture numérique
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This book examines the key role of the digital image in architecture over four decades – in the process of digitizing knowledge in theory and practice – as well as its influence on architectural design and visualization: The transition from the analogue to the digital age is analyzed on the basis of 51 design visualizations, from hand drawings to photomontage to computer(...)
Architecture numérique
novembre 2024
Architecture transformed: the digital image in architecture 1980-2020
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This book examines the key role of the digital image in architecture over four decades – in the process of digitizing knowledge in theory and practice – as well as its influence on architectural design and visualization: The transition from the analogue to the digital age is analyzed on the basis of 51 design visualizations, from hand drawings to photomontage to computer renderings, in order to illustrate how architecture has been impacted by digital methods and media. "Architecture transformed" is the result of a collaboration between the Deutsches Dokumentationszentrum für Kunstgeschichte – Bildarchiv Foto Marburg and the Chair of Architecture and Visualization at Brandenburg University of Technology Cottbus-Senftenberg as part of the German Research Foundation program entitled "The Digital Image."
Architecture numérique
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Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another? Space Time Play(...)
Architecture numérique
octobre 2007, Basel, Berlin, Boston
Space time play:computer games, architecture and urbanism: The next level
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Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another? Space Time Play presents the following themes: the superimposition of computer games on real spaces and convergences of real and imaginary playspaces; computer and video games as practical planning instruments. With articles by Espen Aarseth, Ernest Adams, Richard A. Bartle, Ian Bogost, Gerhard M. Buurman, Edward Castranova, Kees Christiaanse, Drew Davidson, James Der Derian, Noah Falstein, Stephen Graham, Ludger Hovestadt, Henry Jenkins, Heather Kelley, James Korris, Julian Kücklich, Frank Lantz, Lev Manovich, Jane McGonigal, William J. Mitchell, Kas Oosterhuis, Katie Salen, Mark Wigley, and others.
Architecture numérique
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Digital currencies (cryptocurrencies) and digital property require large amounts of land, resources, and data centers and infrastructures to store these ''supplies''. There is a larger architectural and urban infrastructural challenge and urgency on how these various kinds of digital exchanges are mediated, to limit the detrimental use of our everyday resources. (...)
Digitalstructures: Data and urban strategies of the civic future
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Digital currencies (cryptocurrencies) and digital property require large amounts of land, resources, and data centers and infrastructures to store these ''supplies''. There is a larger architectural and urban infrastructural challenge and urgency on how these various kinds of digital exchanges are mediated, to limit the detrimental use of our everyday resources. Using a mixed-media approach, this book couples a novel exploration of XR (mixed-reality) and AR (augmented reality) into several parts of the book. To prolong the shelf-life of emergent data and case-studies on the topic, the book is complemented with an open-access digital platform for readers to access video interviews with the industry experts, diagrammatic mapping and graphical cartography, and 3D artifacts that shows how data interacts with phygital properties.
Architecture numérique
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Illuminates the origins of numerical control and computer-aided design technologies through hundreds of previously unpublished or rarely seen images drawn from institutional archives and personal collections including photographs, films, and interactive software reconstructions.
Architecture numérique
décembre 2023
Designing the computational image, Imagining computation design
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Illuminates the origins of numerical control and computer-aided design technologies through hundreds of previously unpublished or rarely seen images drawn from institutional archives and personal collections including photographs, films, and interactive software reconstructions.
Architecture numérique
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Robots build! At their Program in Architecture and Digital Production at the Eidgenössische Technische Hochschule (ETH) Zürich (Swiss Federal Institute of Technology in Zurich), the architects Gramazio and Kohler have installed a research facility that is unique in the world. It is based on a computer-controlled industrial robot that produces construction elements(...)
Architecture numérique
septembre 2008, Baden
Digital materiality in architecture: Gramazio & Kohler
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Robots build! At their Program in Architecture and Digital Production at the Eidgenössische Technische Hochschule (ETH) Zürich (Swiss Federal Institute of Technology in Zurich), the architects Gramazio and Kohler have installed a research facility that is unique in the world. It is based on a computer-controlled industrial robot that produces construction elements directly from design data. The robot works flexibly with a tremendous range of tools and materials.
Architecture numérique
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The Far Eastern International Digital Design Award (The Feidad Award) was conferred for the first time in 2000, its aim being to encourage and honour innovative design created with the aid of digital media. In 2006, the jury which comprised Greg Lynn (Greg Lynn FORM), Marcos Novak, Jacob van Rijs (MVRDV), Birger Sevaldson (Ocean North), and other distinguished architects,(...)
Distinguishing Digital Architecture : 6th Far Eastern International Digital Architectural Design Award
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The Far Eastern International Digital Design Award (The Feidad Award) was conferred for the first time in 2000, its aim being to encourage and honour innovative design created with the aid of digital media. In 2006, the jury which comprised Greg Lynn (Greg Lynn FORM), Marcos Novak, Jacob van Rijs (MVRDV), Birger Sevaldson (Ocean North), and other distinguished architects, awarded the prize for the sixth time. This book presents the 52 best projects by architects, students and designers worldwide. It explores digital concepts such as computing, information, electronic media, hyper-, virtual-, and cyberspace in order to help define and discuss future space and architecture in the digital age. Fully documented in text and colour illustrations, these award-winning projects provide an excellent overview of the very latest international developments in digital design and an invaluable source-book for all who make use of new media in their work. As special treat "stars” like Tadao Ando, Zaha Hadid, Toyo Ito, Fernando Menis, Asymptote, Diller+Scofidio, OCEAN-north, MVRDV and UN Studio were invited to submit projects for this edition.
Architecture numérique
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Nonetheless, it presents ambiguities that offer a highly productive departure point for analysis of the cultural shifts in our post-digital society. Digital technology is embedded in our personal relationships, in labor conditions and in aesthetic practices. What does this fact mean for the “authentic”? This book gathers various thinkers who explore the meaning of(...)
Authenticity? observations and artistic strategies in the post-digital age
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Nonetheless, it presents ambiguities that offer a highly productive departure point for analysis of the cultural shifts in our post-digital society. Digital technology is embedded in our personal relationships, in labor conditions and in aesthetic practices. What does this fact mean for the “authentic”? This book gathers various thinkers who explore the meaning of authenticity today—not just in terms of art and art-making, but in every single nook of contemporary life, from the intimate to the public. The contributors are Erika Balsom, Franco “Bifo” Berardi, Mat Dryhurst, Jazmina Figueroa, Holly Herndon, Rob Horning, David Joselit, Oliver Laric, Timotheus Vermeulen, Beny Wagner and McKenzie Wark.
Architecture numérique
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Robotics is the fastest-growing and most exciting area of development in architecture and architectural education for a generation, offering new paradigms for design and fabrication. Schools and practices around the world are installing machines, but few have the experience to appreciate the full design potential of their application. "Robot house" features projects(...)
Robot House: instrumentation, representation, fabrication. Testa & Weiser
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Robotics is the fastest-growing and most exciting area of development in architecture and architectural education for a generation, offering new paradigms for design and fabrication. Schools and practices around the world are installing machines, but few have the experience to appreciate the full design potential of their application. "Robot house" features projects produced by the most advanced robotics design studio in the world, often interacting with a wide range of technologies from motion capture to material science—a realm far beyond the capabilities of 3D printing. The book has three central sections: Principles, which sets out the fields and the thinking that underlie the new uses for robotics; Projects, which offers detailed presentations that explore how these principles can be applied and augmented through interactive prototypes and working models; and Platforms, which presents the working tools used for robotic architecture through specially drawn technical illustrations. The introduction frames the current developments in the history of architectural innovation, and the reference section includes a glossary and diagrams.
Architecture numérique
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This book develops an alternative and inclusive approach –based on the hypothesis that the impact of digitalization on architectural culture is similar to the effects of the linguistic turn in philosophy– and steers clear of exclusive dichotomous approaches, without the foundational reconsideration of the discipline or its ontological conservation. The project is open and(...)
Total designer: authorship in the architecture of the postdigital age
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This book develops an alternative and inclusive approach –based on the hypothesis that the impact of digitalization on architectural culture is similar to the effects of the linguistic turn in philosophy– and steers clear of exclusive dichotomous approaches, without the foundational reconsideration of the discipline or its ontological conservation. The project is open and broad, which was a necessary condition for demonstrating the power of the turn brought about by digitalization. Most studies on the digital phenomenon carried out in the context of the discipline are focused on the more technical aspects, with expert discourses based on the standpoint of the optimization of existing processes. This text was inspired by a concern and a certain discomfort with respect to those positions, which are often underwritten by a positivist vision of reality. This concern gave way to the idea for a study rooted in a cultural approach to the phenomenon. Given the general tendency toward creating experts –a phenomenon that, on the other hand, is not exclusive to the field of architecture– and encapsulating knowledge, this text is meant to be based on a transversal vision, which can help non-specialist readers to understand certain complex phenomena.
Architecture numérique