$42.00
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Résumé:
Digital Design: A Critical Introduction provides a much-needed new perspective on designing with digital media. Linking ideas from media theory, generative design and creativity with examples from nature, art, architecture, industrial design, websites, animation and games, it addresses some fundamental questions about creative design with digital media.
Digital design : a critical introduction
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$42.00
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Résumé:
Digital Design: A Critical Introduction provides a much-needed new perspective on designing with digital media. Linking ideas from media theory, generative design and creativity with examples from nature, art, architecture, industrial design, websites, animation and games, it addresses some fundamental questions about creative design with digital media.
Expositions en cours
audio
Description:
1 online resource.
[Place of publication not identified] : Joshua Citarella, 2021.
audio
[Place of publication not identified] : Joshua Citarella, 2021.
$65.00
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The volume, realized in co-operation with the Vitra Design Museum is both the catalogue of an internationally travelling exhibition and one of the first monographical studies entirely devoted to the subject of children’s games and furniture. Furniture and games for children, irrespective of culture or period, can be perceived as vehicles for communicating society’s(...)
Zines
décembre 1998, Milano
Kid size : the material world of childhood
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$65.00
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The volume, realized in co-operation with the Vitra Design Museum is both the catalogue of an internationally travelling exhibition and one of the first monographical studies entirely devoted to the subject of children’s games and furniture. Furniture and games for children, irrespective of culture or period, can be perceived as vehicles for communicating society’s attitudes towards learning, the child’s physical and phychological development, safety, order in the family, territory, the place of play and patterns of social behaviour; although the child, by contrast, regards them as largely interchangeable objects in the serious work of play, the organization of modern society tends to give them always more importance, changing them into real products of design. The volume aims to explore the world of childhood throughout the different types of furniture artefacts and games from various periods and cultures in the world which illuminate the changing relationship between children and adults, the growing attention to child-centred provision and educational values and the fundamental role of playing in the history of childhood of different countries. The catalogue essays are written by chilhood specialists, social historians, ethnologists, educationalists, industrials designers (specialist in playground and play equipment) and experts on children living in the various cultures of the world: Lucy Bullivant, Mike Scaife, Linda Pollock, Eileen Adams, Günter Beltzig, Ingeborg Weber-Kellermann, Gerhard Kubik, Tina Wodiung and Sally Kevill-Davies.
Zines
livres
Description:
viii, 277 pages : illustrations (chiefly color) ; 25 cm
Abingdon, Oxon ; New York, NY : Routledge, 2020., ©2020
Spatial practices : modes of action and engagement with the city / edited by Melanie Dodd.
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viii, 277 pages : illustrations (chiefly color) ; 25 cm
livres
Abingdon, Oxon ; New York, NY : Routledge, 2020., ©2020
artéfacts
Description:
1 game (1 playing board, 1 die, 6 playing pieces, 1 self-inking stamp, 8 assignment cards, 88 library adventure story cards, 1 pad, 88 library cards, 1 answer machine) :...
Roslyn Heights, N.Y. : Learning Well, 1983.
Professor Davensteev's library adventure / developed by Steve and David Savitsky.
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1 game (1 playing board, 1 die, 6 playing pieces, 1 self-inking stamp, 8 assignment cards, 88 library adventure story cards, 1 pad, 88 library cards, 1 answer machine) :...
artéfacts
Roslyn Heights, N.Y. : Learning Well, 1983.
$49.95
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Architecture is late in discovering the richness of neuroscientific research. As scientists were finding evidence for the bodily basis of mind and meaning, architecture was caught up in convoluted cerebral games that denied emotional and bodily reality altogether. This volume maps the extraordinary opportunity that engagement with cutting-edge neuroscience offers(...)
Mind in architecture : neuroscience, embodiment, and the future of design
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Architecture is late in discovering the richness of neuroscientific research. As scientists were finding evidence for the bodily basis of mind and meaning, architecture was caught up in convoluted cerebral games that denied emotional and bodily reality altogether. This volume maps the extraordinary opportunity that engagement with cutting-edge neuroscience offers present-day architects.
Théorie de l’architecture
$95.00
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Includes the Fukuoka Island City Central Park Grin Grin, Dorm for SUS Company Fukushima Branch, 'Meiso No Mori' Municipal Funeral Hall, Tama Art University Library, Za-Koenji Public Theater, Main Stadium for World Games 2009 in Kaohsiung, White O Project, Les Halles Competition, Berkeley Art Museum & Pacific Film Archive, Market Street Tower in Singapore, and more. Spanish/English.
El croquis 147 Toyo Ito 2005-2009
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$95.00
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Includes the Fukuoka Island City Central Park Grin Grin, Dorm for SUS Company Fukushima Branch, 'Meiso No Mori' Municipal Funeral Hall, Tama Art University Library, Za-Koenji Public Theater, Main Stadium for World Games 2009 in Kaohsiung, White O Project, Les Halles Competition, Berkeley Art Museum & Pacific Film Archive, Market Street Tower in Singapore, and more. Spanish/English.
Make a face, memory game
$28.50
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Résumé:
The cards of this new memory game depict all kinds of funny faces created with everyday DIY materials such as paper, cardboard, elastic bands, brushes, buttons, etcetera. Your task, as ever, is to find the matching faces made with the same materials.
Make a face, memory game
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$28.50
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The cards of this new memory game depict all kinds of funny faces created with everyday DIY materials such as paper, cardboard, elastic bands, brushes, buttons, etcetera. Your task, as ever, is to find the matching faces made with the same materials.
Jouets
The giant game of sculpture
$35.00
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Résumé:
A large size version of The Game of sculpture for children to create their own unique piece of art.Hervé Tullet (b.1958) studied Fine Art and worked as an Art Director for ten years before joining the advertising industry. In 1994 he published his first book for children and has since become one of the world’s most innovative children’s authors and has won numerous awards.
The giant game of sculpture
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$35.00
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A large size version of The Game of sculpture for children to create their own unique piece of art.Hervé Tullet (b.1958) studied Fine Art and worked as an Art Director for ten years before joining the advertising industry. In 1994 he published his first book for children and has since become one of the world’s most innovative children’s authors and has won numerous awards.
Littérature jeunesse
$29.95
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Résumé:
New ways of seeing, thinking and experiencing are explored in this Analogue/Digital memory game. This game contains 30 cards featuring pairs of images exploring the multifaceted relation between the digital and analogue. The fun lies not just in playing the game but also in the illuminating encounter between tools that shape our different worlds.
Analogue vs digital: memory game
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$29.95
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Résumé:
New ways of seeing, thinking and experiencing are explored in this Analogue/Digital memory game. This game contains 30 cards featuring pairs of images exploring the multifaceted relation between the digital and analogue. The fun lies not just in playing the game but also in the illuminating encounter between tools that shape our different worlds.
Jouets