A prehistory of the cloud
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We may imagine the digital cloud as placeless, mute, ethereal, and unmediated. Yet the reality of the cloud is embodied in thousands of massive data centers, any one of which can use as much electricity as a midsized town. Even all these data centers are only one small part of the cloud. Behind that cloud-shaped icon on our screens is a whole universe of technologies and(...)
A prehistory of the cloud
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We may imagine the digital cloud as placeless, mute, ethereal, and unmediated. Yet the reality of the cloud is embodied in thousands of massive data centers, any one of which can use as much electricity as a midsized town. Even all these data centers are only one small part of the cloud. Behind that cloud-shaped icon on our screens is a whole universe of technologies and cultural norms, all working to keep us from noticing their existence. In this book, Tung-Hui Hu examines the gap between the real and the virtual in our understanding of the cloud.
périodiques
Caldasia.
Bogotá : Universidad Nacional de Colombia, Instituto de Ciencias Naturales, 1940-
périodiques
Bogotá : Universidad Nacional de Colombia, Instituto de Ciencias Naturales, 1940-
périodiques
México : Instituto Panamericano de Geografía e Historia, 1941-
périodiques
México : Instituto Panamericano de Geografía e Historia, 1941-
livres
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This book celebrates the design ingenuity made possible by digital fabrication techniques. Author Lisa Iwamoto explores the methods architects use to calibrate digital designs with physical forms. The book is organized according to five types of digital fabrication techniques: tessellating, sectioning, folding, contouring, and forming. Projects are shown both in their(...)
Digital fabrications : architectural and material techniques
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This book celebrates the design ingenuity made possible by digital fabrication techniques. Author Lisa Iwamoto explores the methods architects use to calibrate digital designs with physical forms. The book is organized according to five types of digital fabrication techniques: tessellating, sectioning, folding, contouring, and forming. Projects are shown both in their finished forms and in working drawings, templates, and prototypes, allowing the reader to watch the process of each fantastic construction unfold. The publication also presents projects designed and built by emerging practices that pioneer techniques and experiment with fabrication processes on a small scale with a do-it-yourself attitude. Featured architects include AEDS/Ammar Eloueini, Atelier Manferdini, Brennan Buck, MOS, Office dA, Florencia Pita/MOD, Mafoomby, URBAN A+O, SYSTEMarchitects, Andrew Kudless/Matsys, IwamotoScott, Atelier Hitoshi Abe, Chris Bosse, Tom Wiscombe/EMERGENT, Thom Faulders Architecture, Jeremy Ficca, SPAN, GNUFORM, Heather Roberge, PATTERNS, Ruy Klein, and servo.
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janvier 2009
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Hyperbody, initiated by Kas Oosterhuis and headquartered at the Delft University of Technology, is a think tank on new ways of designing and creating non standard and interactive architecture. This huge book is the first time Hyperbody has published it collaborative projects and experiments within the real world of design and construction. The designers of the paradigm(...)
octobre 2011
Hyperbody : first decade of interactive architecture
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Hyperbody, initiated by Kas Oosterhuis and headquartered at the Delft University of Technology, is a think tank on new ways of designing and creating non standard and interactive architecture. This huge book is the first time Hyperbody has published it collaborative projects and experiments within the real world of design and construction. The designers of the paradigm changing MCAT system of architectural software, Hyperbody continues to play with software design and futurism, creating a broad and influential new dialog. This collection of writings looks at new software tools for real time interaction and parametric design and application of new production techniques file to factory production and mass customization, among other projects, applying cutting edge design methods and theories.
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The book, ''Architecture as fabulated reality,'' marks the culmination of AAPK’s four experimental architectural projects, which employed virtual reality technology (VR) as the primary medium. The four projects explore a new emerging sense of spatiality, fabulating and questioning the notion of reality based upon shared backgrounds and attitudes to contemporary(...)
janvier 2020
Architecture as fabulated reality
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The book, ''Architecture as fabulated reality,'' marks the culmination of AAPK’s four experimental architectural projects, which employed virtual reality technology (VR) as the primary medium. The four projects explore a new emerging sense of spatiality, fabulating and questioning the notion of reality based upon shared backgrounds and attitudes to contemporary architectural discourse. To enhance ideas advanced by AAPK, the book invites four guest contributors from the architectural academic field in forms of critical essays or an interview. They reveal their collective interest in the power of the image and in forms of reality, in medium specificity and digital technology, and in presentation and representation along disciplinary lines. The subject of the book becomes clearer by curating and connecting each text, and meanwhile, makes it possible to reflect upon the situation that architecture is facing in the reality crisis caused by today’s digital technology or image culture.
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In Architectural Intelligence, Molly Wright Steenson explores the work of four architects in the 1960s and 1970s who incorporated elements of interactivity into their work. Christopher Alexander, Richard Saul Wurman, Cedric Price, and Nicholas Negroponte and the MIT Architecture Machine Group all incorporated technologies—including cybernetics and artificial(...)
décembre 2017
Architectural intelligence: how designers and architects created the digital landscape
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In Architectural Intelligence, Molly Wright Steenson explores the work of four architects in the 1960s and 1970s who incorporated elements of interactivity into their work. Christopher Alexander, Richard Saul Wurman, Cedric Price, and Nicholas Negroponte and the MIT Architecture Machine Group all incorporated technologies—including cybernetics and artificial intelligence—into their work and influenced digital design practices from the late 1980s to the present day.
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Il est maintenant possible de contrôler la structure de la matière à des échelles de taille si petites que les systèmes obtenus révèlent des propriétés hors du commun s'apparentant de plus en plus au vivant auquel ils sont parfois même hybridés. Dans ce monde en continuelle mouvance révélé par cette matière émergente, nos repères vacillent et il nous faut repenser(...)
avril 2016
L’image-matière: matériaux émergents et métamorphoses imaginaires
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Il est maintenant possible de contrôler la structure de la matière à des échelles de taille si petites que les systèmes obtenus révèlent des propriétés hors du commun s'apparentant de plus en plus au vivant auquel ils sont parfois même hybridés. Dans ce monde en continuelle mouvance révélé par cette matière émergente, nos repères vacillent et il nous faut repenser autrement notre appréhension du réel. Or, les images dont nous disposons pour nous saisir mentalement de ces transformations sont devenues inopérantes. Elles sont à redessiner, à mettre en relation, à assembler autrement. C'est en ces lieux que l'art contemporain peut venir jouer son rôle d'intercesseur entre la matière-forme et ses mises en pratique, entre la méta-réalité de l'oeuvre et notre capacité à penser ces nouvelles émergences. Proposer des image-matières pour nous aider à métamorphoser notre imaginaire, tel est le but de cet essai.
livres
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Entertaining, concise, and relentlessly probing, this book is a comprehensive introduction to a new type of city, an increasingly important system of virtual spaces interconnected by the information superhighway.
septembre 1996, Cambridge, Mass.
City of bits : space, place, and the infobahn
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Entertaining, concise, and relentlessly probing, this book is a comprehensive introduction to a new type of city, an increasingly important system of virtual spaces interconnected by the information superhighway.
livres
septembre 1996, Cambridge, Mass.
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Despite its importance to place-making, urban planning, and the environment, landscape design has often played an inferior role to architecture. Typically, as little as three percent of a project's construction budget is allocated to the space that surrounds a building, but that is changing. A greater desire to blend buildings into their contexts, ecological(...)
Digital landscape architecture now
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Despite its importance to place-making, urban planning, and the environment, landscape design has often played an inferior role to architecture. Typically, as little as three percent of a project's construction budget is allocated to the space that surrounds a building, but that is changing. A greater desire to blend buildings into their contexts, ecological considerations, legislation, and new definitions of "scaping" have opened up exciting possibilities. Coinciding with heightened social sensitivities, advances in material application, data-driven mapping techniques, and digital technologies and construction methods, landscape designers are producing a new wave of work around the world, reshaping gardens, public squares, leisure areas, and industrial parks. Among the practices included in this survey are designers who have bridged modernism with newer forms (Emergent, West 8); architects whose work fuses with the earth's contours (Zaha Hadid, MVRDV); and a generation of designers only just emerging from universities. Nadia Amoroso is Professor of Landscape Architecture at the University of Toronto and has lectured at Harvard and Cornell universities.