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This book celebrates the design ingenuity made possible by digital fabrication techniques. Author Lisa Iwamoto explores the methods architects use to calibrate digital designs with physical forms. The book is organized according to five types of digital fabrication techniques: tessellating, sectioning, folding, contouring, and forming. Projects are shown both in their(...)
Digital fabrications : architectural and material techniques
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This book celebrates the design ingenuity made possible by digital fabrication techniques. Author Lisa Iwamoto explores the methods architects use to calibrate digital designs with physical forms. The book is organized according to five types of digital fabrication techniques: tessellating, sectioning, folding, contouring, and forming. Projects are shown both in their finished forms and in working drawings, templates, and prototypes, allowing the reader to watch the process of each fantastic construction unfold. The publication also presents projects designed and built by emerging practices that pioneer techniques and experiment with fabrication processes on a small scale with a do-it-yourself attitude. Featured architects include AEDS/Ammar Eloueini, Atelier Manferdini, Brennan Buck, MOS, Office dA, Florencia Pita/MOD, Mafoomby, URBAN A+O, SYSTEMarchitects, Andrew Kudless/Matsys, IwamotoScott, Atelier Hitoshi Abe, Chris Bosse, Tom Wiscombe/EMERGENT, Thom Faulders Architecture, Jeremy Ficca, SPAN, GNUFORM, Heather Roberge, PATTERNS, Ruy Klein, and servo.
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janvier 2009
$82.95
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Hyperbody, initiated by Kas Oosterhuis and headquartered at the Delft University of Technology, is a think tank on new ways of designing and creating non standard and interactive architecture. This huge book is the first time Hyperbody has published it collaborative projects and experiments within the real world of design and construction. The designers of the paradigm(...)
octobre 2011
Hyperbody : first decade of interactive architecture
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Hyperbody, initiated by Kas Oosterhuis and headquartered at the Delft University of Technology, is a think tank on new ways of designing and creating non standard and interactive architecture. This huge book is the first time Hyperbody has published it collaborative projects and experiments within the real world of design and construction. The designers of the paradigm changing MCAT system of architectural software, Hyperbody continues to play with software design and futurism, creating a broad and influential new dialog. This collection of writings looks at new software tools for real time interaction and parametric design and application of new production techniques file to factory production and mass customization, among other projects, applying cutting edge design methods and theories.
$49.00
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Il est maintenant possible de contrôler la structure de la matière à des échelles de taille si petites que les systèmes obtenus révèlent des propriétés hors du commun s'apparentant de plus en plus au vivant auquel ils sont parfois même hybridés. Dans ce monde en continuelle mouvance révélé par cette matière émergente, nos repères vacillent et il nous faut repenser(...)
avril 2016
L’image-matière: matériaux émergents et métamorphoses imaginaires
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Il est maintenant possible de contrôler la structure de la matière à des échelles de taille si petites que les systèmes obtenus révèlent des propriétés hors du commun s'apparentant de plus en plus au vivant auquel ils sont parfois même hybridés. Dans ce monde en continuelle mouvance révélé par cette matière émergente, nos repères vacillent et il nous faut repenser autrement notre appréhension du réel. Or, les images dont nous disposons pour nous saisir mentalement de ces transformations sont devenues inopérantes. Elles sont à redessiner, à mettre en relation, à assembler autrement. C'est en ces lieux que l'art contemporain peut venir jouer son rôle d'intercesseur entre la matière-forme et ses mises en pratique, entre la méta-réalité de l'oeuvre et notre capacité à penser ces nouvelles émergences. Proposer des image-matières pour nous aider à métamorphoser notre imaginaire, tel est le but de cet essai.
livres
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Entertaining, concise, and relentlessly probing, this book is a comprehensive introduction to a new type of city, an increasingly important system of virtual spaces interconnected by the information superhighway.
septembre 1996, Cambridge, Mass.
City of bits : space, place, and the infobahn
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Entertaining, concise, and relentlessly probing, this book is a comprehensive introduction to a new type of city, an increasingly important system of virtual spaces interconnected by the information superhighway.
livres
septembre 1996, Cambridge, Mass.
$36.95
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The book, ''Architecture as fabulated reality,'' marks the culmination of AAPK’s four experimental architectural projects, which employed virtual reality technology (VR) as the primary medium. The four projects explore a new emerging sense of spatiality, fabulating and questioning the notion of reality based upon shared backgrounds and attitudes to contemporary(...)
janvier 2020
Architecture as fabulated reality
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The book, ''Architecture as fabulated reality,'' marks the culmination of AAPK’s four experimental architectural projects, which employed virtual reality technology (VR) as the primary medium. The four projects explore a new emerging sense of spatiality, fabulating and questioning the notion of reality based upon shared backgrounds and attitudes to contemporary architectural discourse. To enhance ideas advanced by AAPK, the book invites four guest contributors from the architectural academic field in forms of critical essays or an interview. They reveal their collective interest in the power of the image and in forms of reality, in medium specificity and digital technology, and in presentation and representation along disciplinary lines. The subject of the book becomes clearer by curating and connecting each text, and meanwhile, makes it possible to reflect upon the situation that architecture is facing in the reality crisis caused by today’s digital technology or image culture.
$63.00
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Despite its importance to place-making, urban planning, and the environment, landscape design has often played an inferior role to architecture. Typically, as little as three percent of a project's construction budget is allocated to the space that surrounds a building, but that is changing. A greater desire to blend buildings into their contexts, ecological(...)
Digital landscape architecture now
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Despite its importance to place-making, urban planning, and the environment, landscape design has often played an inferior role to architecture. Typically, as little as three percent of a project's construction budget is allocated to the space that surrounds a building, but that is changing. A greater desire to blend buildings into their contexts, ecological considerations, legislation, and new definitions of "scaping" have opened up exciting possibilities. Coinciding with heightened social sensitivities, advances in material application, data-driven mapping techniques, and digital technologies and construction methods, landscape designers are producing a new wave of work around the world, reshaping gardens, public squares, leisure areas, and industrial parks. Among the practices included in this survey are designers who have bridged modernism with newer forms (Emergent, West 8); architects whose work fuses with the earth's contours (Zaha Hadid, MVRDV); and a generation of designers only just emerging from universities. Nadia Amoroso is Professor of Landscape Architecture at the University of Toronto and has lectured at Harvard and Cornell universities.
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The last decade has witnessed a proliferation of artists whose primary medium is software. Algorithmic processes, harnessed through the medium of computer code, allow artists to generate increasingly complex visual forms that they otherwise might not have been able to imagine, let alone delineate. Form+Code in Design, Art, and Architecture is a non-technical introduction(...)
août 2010
Form + code in design, art, and architecture
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The last decade has witnessed a proliferation of artists whose primary medium is software. Algorithmic processes, harnessed through the medium of computer code, allow artists to generate increasingly complex visual forms that they otherwise might not have been able to imagine, let alone delineate. Form+Code in Design, Art, and Architecture is a non-technical introduction to the history, theory, and practice of software in the arts.
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In this volume, Mario Carpo points to one key practice of modernity: the making of identical copies. Carpo highlights two examples of identicality crucial to the shaping of architectural modernity: in the fifteenth century, Leon Battista Alberti's invention of architectural design, according to which a building is an identical copy of the architect's design; and, in the(...)
The alphabet and the algorithm
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In this volume, Mario Carpo points to one key practice of modernity: the making of identical copies. Carpo highlights two examples of identicality crucial to the shaping of architectural modernity: in the fifteenth century, Leon Battista Alberti's invention of architectural design, according to which a building is an identical copy of the architect's design; and, in the nineteenth and twentieth centuries, the mass production of identical copies from mechanical master models, matrixes, imprints, or molds. The modern power of the identical, Carpo argues, came to an end with the rise of digital technologies. Everything digital is variable. Carpo compares new forms of postindustrial digital craftsmanship to hand-making and the cultures and technologies of variations that existed before the coming of machine-made, identical copies. Carpo reviews the unfolding of digitally based design and construction from the early 1990s to the present, and suggests a new agenda for architecture in an age of variable objects and of generic and participatory authorship.
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L'une des premières analyses à la fois historiques et théoriques de l'impact de l'avènement du numérique sur toutes formes de productions culturelles, Le langage des nouveaux médias constitue un ouvrage de référence sur le sujet. Fondateur de la discipline des software studies, Manovich y propose une analyse systématique et rigoureuse des mécanismes culturels engendrés(...)
Le langage des nouveaux médias
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L'une des premières analyses à la fois historiques et théoriques de l'impact de l'avènement du numérique sur toutes formes de productions culturelles, Le langage des nouveaux médias constitue un ouvrage de référence sur le sujet. Fondateur de la discipline des software studies, Manovich y propose une analyse systématique et rigoureuse des mécanismes culturels engendrés par la généralisation de l'informatique, au travers de l'étude de nombreuses œuvres d'art, des avant-gardes historiques aux productions les plus récentes faisant appel aux technologies numériques.
L'humain augmenté
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Si l’humain augmenté est le dernier avatar de l’utopie technique, il exacerbe la vision purement informationnelle de l’homme et de son rapport à l’autre. Lorsqu’on parle d’humain augmenté, on sous-entend en général un individu plus fort, plus intelligent, à la longévité plus longue, etc. Autrement dit, on pense à une augmentation de ses capacités. Dès lors, l’individu se(...)
octobre 2014
L'humain augmenté
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Si l’humain augmenté est le dernier avatar de l’utopie technique, il exacerbe la vision purement informationnelle de l’homme et de son rapport à l’autre. Lorsqu’on parle d’humain augmenté, on sous-entend en général un individu plus fort, plus intelligent, à la longévité plus longue, etc. Autrement dit, on pense à une augmentation de ses capacités. Dès lors, l’individu se trouve réduit à un ensemble de fonctions motrices, cognitives, etc. L’altérité disparaît. Il n’y a plus de rupture entre l’homme et la machine, la pensée elle-même étant conceptualisée comme une propriété émergente des interactions au sein d’un substrat matériel biologique ou électronique.